Chris,
could you list or explain in details what are the anticipated improvements with the rearchitectured D3D pipeline please? You talked about transforms. Which transform operations? What are the other improvements? Also do you know if these improvements risk to be integrated in release like 1.5.1 for example? I think I really need these performance improvements if I want to create fast special effects in my game using Java2D. I’d really like to continue with Java2D and not beign forced to switch to that ugly OpenGL programming model via LWJGL because of performance issues.
Thanks!