Back on topic…
I’ve been trying to run the LWJGL tests. There are a few that don’t work however:
Joystick tests
Audio tests
I tried both a Gravis Gamepad and a MS Sidewinder ForceFeedback Pro - neither one of them were recognized (even though they show up in the Gaming Options control panel AS CONNECTED and OK).
I have a SoundBlaster Audigy, and the sound tests dont seem to work. I keep getting:
org.lwjgl.openal.OpenALException: Unable to load function pointers to openal.
Or some NullPointerException, and then a stack trace…
The org.lwjgl.test.openal.ALTest starts successfully, but when I try to run the fully-automated tests it fails every single one.
What’s the deal?
The OpenGL and Mouse tests do work just fine.
WinXP Pro with latest updates
DirectX 9.0a
AMD Athlon 1800+
512 MB RAM
SB Audigy
GeForce3 Ti 200