im beign interested in JavaFX, i hope Oracle would be more game oriented in near future
Hmm, don’t hold your breath on that.
Cas
Actually, only the hardware accelerated pipeline currently using OpenGL and OpenGL ES (i.e a small piece of OpenJFX/JavaFX) and maybe a small part of the Media Engine (the audio support?) could well be implemented with its third version but not the rest, especially the Glass Windowing Toolkit. This toolkit needs to interact with both AWT, Swing and SWT, it’s based on a less capable ancestor of NEWT (the native windowing toolkit of JOGL). The 3D graphics API is more comparable to an higher level scenegraph API like Java3D and some attempts were done several years ago in JavaFX 1 to use Ardor3D with JOGL 1 in Prism.
Aye, that’s what I meant: the GL-ES compatible backend part.
I really hope they stop and take a big, deep breath on the 3D part, and then go and scrutinise Unity. Very, very closely.
Cas
Could you elaborate? JavaFX 3D is the first 3D system that has really appealed to me as an option. But I’m not up on the pros and cons of it or Unity. I can’t tell from the comment if Unity is a good example or an example of how things could go wrong.
Were I to try and “do a 3D system” now I’d basically copy Unity, warts and all. Not necessarily because it’s the absolute best way to do things, just because the concepts are now tried, tested, and understood and it sets a high bar for competition. That is, if you’re not gonna make something that’s at least nearly as powerful as Unity, don’t bother.
Cas