New release of MightyBubbles

Thanks for your feedback!

[quote]Player should be able to shoot while jumping
[/quote]
Yes. I have to revise this.

[quote]Player should be able to jump on baddie like in Super Mario series
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Who said that I tried to do like Super Mario Bros? I think it’s is a subjective point but not a bad idea. I will consider it in a future release.

[quote]If baddie shoots at you, and you shoot back, both projectiles should collide, leaving the player intact.
[/quote]
That’s true. Thanks for reporting it.

Stay tuned for a new release soon with save points and more.

Hi everyone,

I’ve uploaded a new version of Mighty Bubbles. Here are the new features:

  • Save Points: press A in front of one to resurrect at this point when you died.
  • apart the drops you have to save, you must eliminate at least 66% of the ennemies instead of 100% to finish the level.
  • When you press Esc the game ask for a confirmation before quiting.
  • After game over the player needs to press a key and that restarts the demo and then the level.
  • some fixes…

Mac OS X users please give it a try since I don’t have a Mac and I’m not sure it will work with fmod.

Thanks

EDIT: Mac version still not working due to lack of fmod support in LWJGL 0.95.

Booooo. Boooo!! I want it to work on my mac! I love all the progress you made on the game and I want to try it out.

Is there a way to disable the sound or whichever feature is missing on the mac right now?

Regards,
Dr. A>

I will implement a dummy sound layer which does nothing through my abstract sound factory for mac only until a new version of LWJGL has support for fmod on mac.

Hi, I forgot to tell you since the last time but I finally managed to make it work on my computer.
I reinstalled the latest video drivers (and this time I didn’t forget to remove the ancient ones lol) works like a charm :slight_smile:

I’ve fixed the Mac problem by disabling the sounds. dranonymous, could you give it a try please?

cyberyoyo, I’m happy to know that it was a driver issue.

Have fun!

Thanks

EDIT: I didn’t deploy the correct version this afternoon :-/ but now the good one is in place.

Nice game !

I’ve tried it on a mac, it works fine (without sound…) except I couldn’t exit with ESC (had to kill the game).

Lilian

Thank you!

I still don’t have another workaround for sound on Mac. I’m waiting for a new release of LWJGL that will support FMOD on Mac. For the Esc bug, I already know it but I didn’t have time to fix it yet (I was working on another prototype game). Thanks for reporting.