You guys are too kind. It’s true I haven’t made a game before - but I have the robotics programming experience (which has helped a bunch!) - so hopefully that doesn’t make you too grumpy Cas It’s funny, when I was learning the ropes with openGL (ha, when… all the time still it seems) I actually kept running into posts you made, Cas. The internet is a great thing, definitely a good time to learn openGL and game making. And the big step up in processing power from robots to laptops/desktops has been really nice. I’ve also done a bunch of 3D modelling before (years and years at this point, plus all the CAD for the robots) - so that’s definitely part of the reason I can do that. In a lot of ways, game logic is very similar to robot logic - all a big state machine, but instead of world interaction, everything is essentially simulated.
@Joshua Waring - if some of the KS milestones aren’t hit I will probably just not focus on them until later. I still want to get everything into the game, but I’ll put my effort into the gameplay and other elements initially. I want to give everything the attention it deserves, and that takes time. So the idea is that more KS money basically buys me more full-time working on everything so that I can really get everything into good shape within my time frame
As for the hexes, haha, we’ll see. Like I said, still in the engine (easy to turn right back on), and I have this big translation function for all the physics and rendering in the game to use them… but it just isn’t as easy as… well, not translating everything. I will say maybe on them - and potentially as a graphics switch, but more likely as separate alien worlds/areas.
Thanks again for the support everyone, you guys are awesome!