Yes, for long run processes (raytracing, radiosity and such things ), it might be more interesting to use escape analysis, but for games GGC makes a perfect job at the moment.
Problem i have with escape analysis is its use with runtime generated code. Wondering how it will perform…
[quote]Me, I’m very happy with the GCs that exist today. And I’m sure things will get even better in the future!
[/quote]
Same for me. GGC turned out to give quite impressive results that i would not have imagined.
