My Highschool class is making an MMORPG...

Reading this whole topic just makes me giggle inside. These guys are right, they’re experienced, you’re not experienced, who would you go with? Try making a 2D rpg game, even thats ambitious for a year if you wanna make it a decent game. Eventually you can then turn it into 3D which is a better route to take because at the end of the year you might actually have something done.

Smart words. 2D is so much simpler than 3D.

But, 3D is good to know. Like I said earlier, if your goal is to learn and it’s not to finish a game, then stick with 3D. Otherwise, 2D is a better choice.

Eternal Lands’ MMORPG Postmortem: Mistakes and Lessons
http://www.devmaster.net/articles/mmorpg-postmortem/part1.php

I just read all those articles, that is definitely something that everyone needs to read…

Yeah, great articles! Made me want to try out an MMORPG, actually. 8)

[quote]Made me want to try out an MMORPG, actually. 8)
[/quote]
Made me want to make an MMORPG! Haha, I am such a n00b ;D

Let’s all code a MMORPG!

Oh wait… we’d all fail :slight_smile:

We could definitely make one - it’s just going to look pretty ugly without any artists on board ;D

I think it’s a common misconception that if you put a dozen competent guys together, they would squeeze out something good.

It’s like nine woman working together can have a baby in one month ::slight_smile:

Wow, all of this inspired me so much that ive decided to make a MMRLRPG (RL=real life). I’m going to build robots with advanced electronic neural networks (I’l use used car parts and cellotape to build them) and then they will be my evil minions and we can all join in on a wonderful free MMRLRPG. And best of all, it will be in full 3d. And I won’t have to code an engine.

I’l keep everyone updated as I progress.

Actually, there is actually a good chance we are already live in a computer simulation based on that interesting paper ;D

ARE YOU LIVING IN A COMPUTER SIMULATION?
BY Nick Bostrom
http://www.simulation-argument.com/simulation.html

Yeah I have thought about that before.

Here’s the scenario: suppose our knowledge of cybernetics and AI have evolved to completeness. Then it would be possible for me to activate the nano electrodes in by brain to simulate a new life but I can program the program to make my simulation “me” unaware of the fact that it’s only a simulation. So even if I sit here right now thinking about it, I could have been programmed to not know if this is a simulation.

And here’s a semi-proof on why its impossible to find a reason for existence except merely because existence is a concept in an infinite number of concepts:
Suppose we have a universal set U which is infinite in size/content. Then you will be able to make an infinite number of subsets from U. Now suppose one subset E contains certain elements (such as what we now call laws of nature) that allows us to exist. So now we exist, and we want to know why. But within our subset we are only aware of what else is in the subset, and eventually we’ll figure out how our subset works. But we can never know what exists beyond our subset because we are only aware of whats in our subset. So essentially we cannot define a reason for the existence of our subset from our knowledge of our subset’s content.

Here’s a simple example:
U={1,2,3,4,5,6,7,8,9}
E={2,3,5,7}
Now clearly E is a subset containing only primes, but you can only see this if you look from U to E. You cannot look from E to U because from E’s point of view only its own content exist. So you can never from the context of E alone say why E exist, except because it can.

But I have a problem with my robots MMRLRPG. I don’t know how to remove car parts, can anyone help? But I do know how to cellotape though.

What if you programmed yourself to experience this simulation, in which you unknowingly of you being already programmed, decide to program yourself to live in another simulation.

Q: How many nested simulations can your brain handle?

Feel free to elaborate.

Well the brain wouldn’t be doing the simulation, a computer would be doing it by sending signals to the sensory neurons. So it would be a matter of how much memory that super computer has. The computer’s memory would roughly be equal to the size of the entire universe if we managed to store information in such a atomic (or smaller) scale.

So the simulations will go on until the entire universe is filled with simulations. This would be implemented with a stack.

The brain can only be aware of one simulation at a time because multiple sets of senses could be compared to having a special set of glasses, earphones, etc. that sends some info from a different location together with what you sense where you are now. You would go insane pretty soon.

Now that I think about this, if the universe expands infinitely then I will never return to my original me because the simulations will go on infinitely, unless simulations are made quicker than the expansion of the universe. In which case I’d eventually have to return because there would be an out of memory error.

I assume you volunteer to cellotape it all together.

Beware of the OutOfUniverseError followed by a BlackholeUnderflowException

Ontopic:
Shall we develop a MMORPG where the sole quest is to build a MMORPG?

Excellent idea. Let’s start out with an engine that simulates an engine simulator. And we’ll need an artist who can draw pictures of pictures drawing pictures. A storyteller capable of telling a story of storytelling would be advisable too.

Something like this? http://www.worldofescher.com/gallery/A13.html ;D

Hehe I almost thought that was going to be a link of a MMORPG where the aim is to make a MMORPG.

Those hands are more a representation of a loop than what I was thinking about. When I say pictures drawing pictures I mean that the artist would draw, say, a person. Then that person would have to be able to draw in the game so that it can draw new pictures for the game it is creating. So basically the picture should have the physical ability to draw any other picture.

I fear you’d first need to finish that alternate-world simulator and not debug it too well for that to happen.