Most graphically polished (HD)3D games developed in Java?

Just wondering, does android count as Java? If so what about this?

I have tried it myselfnd it it is is realtime… I can move the camera and move things around and even add more crystals… No lag…

Well, see https://www.youtube.com/watch?v=HrLUuGRxJuk

Which emphasis on the point, that polish and graphics fidelity has nothing to do with the programming language a game is done in. The above video is the same game, same language, “just” different textures and shaders…

So if anything, languages that create polished, high-performant games would be: glsl, hlsl, cg etc. - basically everything that compiles to the GPU.

Somehow this thread seems to have drifted from the gist of the OP’s titular question.

We might assume that by “graphically polished (HD) 3D” that he is referring to precisely that level of shininess present in the latest AAA blockbuster titles. And we might also assume that he does understand that the language is not relevant to the level of polish but that is not the question he asks. It is: what are the shiniest AAA games made in Java?

The answer is not Minecraft, which for all its style and consistency, looks like old poo and runs on ancient hardware.

Cas :slight_smile:

There a quiet a few super nice looking 2d Java games these days but as for 3d, aside from some of the ones mentioned above, two really impressive looking ones are Caromble! and the WIP game We Shall Wake (which is probably the most impressive I’ve seen).

[quote=“cylab,post:42,topic:52793”]
Pretty much this, in my opinion.

Discussing the graphical capabilities of an specific language would be relevant if you stuck with the most basic libraries (say, looking at what you can do with Java2d), but, the moment you start using libraries that interface with specific graphics hardware through native code, the high level language you’re using is meaningless.

In other words, it’d make sense to compare, for example, OpenGL and DirectX, but languages like Java, C++ or C# are dependent on what the linked libraries can do, and their current use in the industry responds more to popularity/tradition than anything else.

Project Zomboid has recently been adding 3D models for entities. It’s made using Slick2D!

Actually… Zomboid uses the old sprite engine from Puppygames these days :slight_smile: Slick wasn’t nearly fast enough.

Cas :slight_smile:

Ah, thank you for correcting me on that! Didn’t realize they changed! ;D

The Slick2D stuff was barely managing 30fps, so they needed a bit of magic to make it fast. So they got the guts of the RotT sprite engine (which itself is now old and out of date already).

They got my sound “engine” too.

And Steampuppy :slight_smile:

Cas :slight_smile:

Can we Flame about Unity ?)
i have experience with it and i know many bugs in it =)

If you want easy classification about Unity -
its good engine for hand made lvls npc, etc

but when you want make anything procedural
Unity take you for balls and go ride Roller Coaster ^^

one from problems http://blogs.unity3d.com/ru/2014/06/24/serialization-in-unity/
have more but don’t remember now ^^

Up:
p.s IMHO: my recommendation about Unity : if you care about mental health - Don’t USE UNITY! XD
(you can play with it, but don’t make games on it)

Take better Unreal.
(I am not sure about last Unreal ,because not use it, but I know company (and use prev versions Unreal engine),
also i know their quality standards so chance for something same stupid architecture bugs is minimum there

  • they have full open source - and if community find critical bugs: shi can fix it, even without devs)