Yes, I’m using LibGDX, and have based the lighting off this tutorial: http://www.alcove-games.com/opengl-es-2-tutorials/lightmap-shader-fire-effect-glsl/ It was quite easy to understand and includes code to mess around with.
Added led floor lights. These can be different colors/brightness/shapes/styles, and will stop functioning if they become damaged. They will probably have self-contained power supply since they are mainly emergency lights which will activate if the main lights near by go out.