Moon Lander

May be you are right :slight_smile: Vy bound now is 0.3 0.5. Download new MoonLander.jar here. Full game distributive is updated too.

Landing angle is 90 +/- 5 degrees.

Thanks for your comments.

That sounds easier! I gave it a try again. Still crashed, under circumstances I thought were alright.
EDIT: I did exchange the .jar for the new one, by the way.

http://www.javadaemon.com/pictures/crash2.PNG

Too big Vx speed :slight_smile:
Try new jar from same link.

|Vx| <= 0.2
|Vy| <= 0.5


http://i.piccy.info/i7/3c2cd8e24d7f87528fb6567bacc01044/1-8-617/37732615/landed_500.jpg

That’s really easy :slight_smile:

I won!

IMHO, it should be:

|Vx| <= 0.2
Vy >= -0.5

EDIT: fixed typo :stuck_out_tongue:

Use abs (|x|), Luke ;D

I just have to say to people who think this is difficult:
First thing I thought about this game while playing was “well its a little too easy”

real lunar lander kicks your ass.

Hurray - I won! Sadly, several crews were killed in the process. I love the last level starting position (no spoilers).

I’m always a sucker for a Lunar Lander style game. As I recall, in the original you also had to conserve thrust fuel, which was even more brutal. I always wanted to conserve fuel, so I’d have more on the next level, but I don’t think it worked that way.

Your difficulty balance is good. Original Lunar Lander always made me walk away from the machine with disgust (after spending several quarters).

How about style points for not torching the flag?

Overall, your Moon Lander ran great, sounds good, and controls well. Thanks for posting it!

Thanks for playing and commenting. :slight_smile:

yeah ;D
how about for each rotation you get some style points =D
certainly something that did never exist in any lunar lander, to my knowledge.

Like this? ;D

2y1gLuOu0Ic

yes ! =D

now do 3 rotations =D

Whoa! Nice maneuver.

Editor added :slight_smile:


http://i.piccy.info/i7/816b93986cb560c8ebea6b5943e048b6/1-8-639/24276154/editor_500.jpg

http://i.piccy.info/a3/2012-07-10-20-38/i7-3243348/471x354-r/i.gif

Look at first post to read about using it.

File links are the same.

shift + e results in exception:

you cannot save a map twice with the same name, overwriting doesnt work

here my first try to quickly make something annoying/hard =D
https://dl.dropbox.com/u/52666052/45fall_2.json

Hello, thanks for bug tracking and sorry for delay.
Bug was fixed. And added requested feature.

If you already saved/loaded this level, you may save it with same name by pressing Ctrl+S. Without saving request. But be carefull. It will rewrite old file.

Note: Don’t use “.json” in saving/loading level. Extension will be added automaticly.

Possible, but it does feel frustrating. I suggest implementing an easy way to see if you’re good to land or not, and perhaps a meter for how close you are to that goal. Currently I can’t really tell anything, other than looking how fast the ship is moving over my screen.

When making my approach to land, I tend to watch the angle of entry in the data feed (upper-left corner), as well as speed indicators – just like in a real moon lander!

I loved it :slight_smile:

You could always make a map generator.

Just put the goal on the opposite side of the player, and distort the land in-between to reasonable lengths.

Thanks. But in near future I want to redesign application architecture and back it conceptual integrity.