MONSTRUMO !

I like how you’ve got some kind of shadow on the weapon and hand. I’m getting between 30 and 60fps on my machine.
Nice to see some ‘shaky’ foliage too!

Although our rendering loops are similar, my calculateFrustumPlanes() call is way out! I think that’s the problem.

Cheers

Yes, I enabled lightning before rendering weapon.

I’m hoping so. What about glLoadIdentity() before draw a weapon, do you call it?

Aarg! (slaps head) of course! That’s fixed it! Thanks - my weapon works again!

Pete

:slight_smile: :smiley: ;D

Any way you can get the pirates to give more of a chase instead of letting up if you run more than about 3 metres away? I disturbed one of the zombies in the swamp but didn’t see him because of the reeds, so I bolted back up the hill several metres and he just stood in the swamp staring at me.

You are right. There are many aspects such as that one which are waiting for me to tweak them. All pirates’ and zombies’ inteligence is still basic one from the beggining of coding. Now I should tune all those parameters to gain better gameplay, I am aware of that. If only I have more time these days… To connect several levels and to give more intelligence to pirates! But terrain LOD will be first at my to-do list, I think. And path - finding for enemies, hmm…

Ha ha - I know exactly how you feel. Post-it notes surrounding the monitor and not as much time to do them as we’d like!
No worries,
Pete

Good news for Monstrumo and Java game development in general. :smiley: I got this mail yesterday…

[quote]I’m an editor of a freeware section in a czech paper magazine about computer games, Level. Level is the best-selling gaming mag in the Czech republic, you can find more info about it at www.Level.cz. I’d like to ask you, if you’d agree with publishing your game Monstrumo on our cover CD and/or DVD in the Christmas issue of Level.
[/quote]
Gee, what a stress - I must polish it real fast :wink:

Congrats hvor! :slight_smile:

Congrats !

Thanks! If there weren’t you guys … :wink:

That’s great hvor :slight_smile:

well done hvor, that’s really cool! some fab publicity for you!

Cool game, I just gave it a try. One question though, this one guy kinda looks like you in the picture?
You put yourself into the game? What about the other people?

We are not actually playing against an AI but you?

Sorry, I guess it’s little bit off-topic :wink:

;D
Every similarity with real persons is accidental. Ha, i had a face texture of myself on some pirate in the past (to get rid of some unresolved problems and conflicts with myself I suppose), but it is not in current version. And what guy? I was always thinking that I am prettier then blood thirsty smelly half dead pirate? :-[

I went to the edge of the heightmap and got a load of arrayindexoutofboundsexceptions. Cool game tho :slight_smile:

You went? Now, why would one want to do that ;D? My fault, I didnt expect that could happened (I constrained movement so that you can not climb on very steep hills and you should’t be able to enter the sea for now, but obviously game have leaks. Thanks for trying it and to point me on my bugs!

Yeah I noticed that - just after you meet the first pirate, run up the hill to the left and you can escape to the sea…

With a little strafing you can climb up any hill, and then u can attack the pirates from above with exloding barrels. :smiley:

Sound like fun bug! ;D I think I will do some coding today, maybe soon will have better version.