After doing your transparency sorting, when dropping in the objects for transparency rendering, continue to apply the basic state sorting to it. Large outdoor scenes that have hundreds of the same object (eg tree) don’t need to go into texture state changes most of the time. We’d turned state sorting off completely for the transparent objects (as is recommended by every text that you read about it). Using a partial sort test after the depth sorting made a huge difference.
Edit: Doh… button, wanted preview not send…
Anyway, what I was saying… We run a lot of the Planet9 data on our applications for various things. In the Elumens dome mode (which does 3 or 4 render passes per final output pass) we jumped from averaging 20 FPS to 33FPS just through this simple change. In non-dome mode we’ve jumped from 65FPS to 100+FPS. These are the really big outdoor scenes like Washington DC with the 2Kx2K textures etc. Smaller stuff like the various downtown locations (San Diego, San Fran etc) got less of a speed boost because there’s less transparent objects. In the D.C test, about 50% of the objects have some form of transparency.