Millennuim Pac-Man

My guess would be that your software uses a version of JME? I ask because I’m starting to explore libraries myself. At the moment, I use LWJGL, but I start to consider JOGL again.

The refresh rate seemed fast. It maybe hit at least the 50 FPS mark. I meant the game play’s pace. The AI also appeared about twice as aggressive in chasing the player-controlled character than in much older versions. The classic style use to launch an accelerated game where the player’s character could reach any cornering edge of the screen in less than 3 seconds, but the ghosts had a limit placed on the pursuit AI that grew in difficulty as levels became faster. It probably just performed the AI routine for the route adjustment with increased frequency as the levels grew in number. In this game, it seems reversed where the ghosts chase better early on, but the slow pace allows for an easier opportunity to take one’s time. Modern public arcade versions that also offer the Galaga shooter tend to mix both quick pace along with relatively high AI aggression.

WinXp Sp2, AMD ATI 32 bit machine
1024 MB DDR RAM
standard PCI 5.1 Soundcard

I dont get sound, other than that everything works fine

If you have audio problems try to install openal on your system.

For ubuntu users: install packages libopenal1 and libalut0
For win users: run the installer found at http://connect.creativelabs.com/openal/Downloads/oalinst.zip

The openal home page: http://connect.creativelabs.com/openal/default.aspx

still no sound :o

The ghosts ai in this game is the same for each lvl. What is different is the speed. Every lvl has a table with start and max values of speeds for each ghost, and duration of blue, scatter and attack mode. The values in the table are not proportional with the lvl number but as i measured.
Of course i adjusted all to reach the max funny playability. ;D

Hi Cero
I just tried on a winxp with 8.1 audio system and it works fine.
I saw that the oalinst file didnt install the alut dll, that seems not needed…
But you can try to download it from http://connect.creativelabs.com/openal/Downloads/ALUT/freealut-1.1.0-bin.zip
In the zip there is the alut.dll and you can try to copy it in your dll dir.
In the zip there are 2 examples. To make them work i copied it their dir.