[quote]I got the same “Read 0” message with 5.0 beta3 b58, but it eventually run. Took about 4 minutes I think.
[/quote]
Ah! OK, I’ll try again (if I can - I might reformat first) and leave it and see what happens.
Send the details to JGF? ;D (address in signature below)
blahblahblahh, are you asking the question to me?
That “Read 0” delay happened to me too on beta2. I think there’s something really broken in beta2’s httpUrlConnection.
Cas
Hey guys any idea about the problem I have on Linux or Mac? About mac I think I have the wrong value for the os attribute. Any help about the values of this attribute or about the problem would be very helpful.
Thanks
See posts in http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jinput;action=display;num=1087611855
[quote]blahblahblahh, are you asking the question to me?
[/quote]
Yes
Sure I will do! But for the moment I prefer to fix some bugs and make it working on Linux and Mac.
A question to anybody (expecially for those who know well Linux): Is SUSE a supported Linux OS by JInput?
Same here for Read 0 message but fired up JWS 1.4 and it’s downloading.
i really hope they iron out all these bugs come final 1.5 (or 5)
edit: this is excellent! does it support control pads? mine didnt seem to work. In tetris, i just set every even button to one action and every odd button to the other, and use axes for left/right. that may be a way you could chuck in some quick controller support.
here’s the source file that i made for my jinput handling if you want a look.
http://www.adam.com.au/kellyjones/JMTetris/BasicJInput.java
Thanks JuddMan!
The only controller I support for the moment is the keyboard.
you’re quick to reply i hadnt finished editing my post.
(it’s a habit that i have: preview something, post it, edit it a million times b4 im happy to leave it alone…)
It’s just a coincidence about the time a posted my response. Thanks for your help about JInput I will check your source code later.
what’s with all the oooOOOOOOOOOOOOoooooooooooooOOOOooOOOO class files in the JAR? the work of an obfuscator? (works well then, cause WinRar doesnt even let me unzip it due to the name being too long.
i was going to take a bit of a look at your JInput code. oh well.
Yes the code is obfuscated. Here the code I use to initialize JInput (sorry for the format):
protected AbstractInputHandler(Controller.Type controllerType) {
this.controllerType = controllerType;
controller = null;
Controller[] controllers = ControllerEnvironment.getDefaultEnvironment().getControllers();
System.out.println("JInput plugins: " + System.getProperty("jinput.plugins"));
for (int i = 0; i < controllers.length; i++) {
System.out.println("Found controller: type: " + controllers[i].getType() + ", name: " + controllers[i].getName());
if (controllers[i].getType().equals(controllerType)) {
controller = controllers[i];
break;
}
}
if (controller == null) {
throw new RuntimeException("Controller " + controllerType.toString() + " not found.");
}
playerInputEnabled = true;
}
Thanks!
Great game! Outstanding graphics
Ran fine on Windows XP, java 1.5.0
Ran nice and smooth on my 1.8ghz+geforcefx+1.4.2_05, your background is awesome!
[quote]Here is the webstart link: http://www.myjavaserver.com/~theanalogkid/servlets/app/mighty_bubbles.jnlp
[/quote]
Tried about 10 times in last two days but the site is always down?
Just to confirm that the Mac problem is not with swpalmer’s computer, as I get the same error:
My sys: Mac OS X 10.3.4, Java 1.4.2_04
edit - added system info.
Great game! The graphics work well and look great!
I found the same glitch with holding jump and then fire. I kinda preferred using it. Made it easier to get to things.
I didn’t have any sound.
Keep up the great work!
[quote]Crashes the evil 1.5.0-beta2: at the “Loading …” webstart screen, it says “Read 0” and the progress bar flashes. Doesn’t move, just flashes. Got bored after several minutes and killed it.
[/quote]
Interesting. I just got the same problem with 1.4.2_05 on a virgin computer (only just formatted). Although, going by prior experience this time :), I just waited and eventually it started downloading. It seems that a lot of 1.5 beta patches have also been applied to 1.4.2_05 (going by the notes on bug parade) so perhaps there’s some cross-contamination here?
[quote]Tried on the Mac… got to “Loading Level” then the process died.
[/quote]
Ditto on linux 1.4.2_05, although that would seem to be a redundant statement :).
Can you not look at the source for the known working JInput demos?