Hm, *.obj. Ok, sounds interresting. Is the map one whole obj file, or how is this accomplished?
@cyberyoyo: you were a UScript coder? Cool. For which mods did ya work for? Any famous ones? G
Hm, *.obj. Ok, sounds interresting. Is the map one whole obj file, or how is this accomplished?
@cyberyoyo: you were a UScript coder? Cool. For which mods did ya work for? Any famous ones? G
First you create a .obj defining a portal system. Where the polygons make up the actual portals. A portal is a link between sections. Which section they point to is dependent upon which group the polygons belong to. The sections themselves are created in separate .obj files. The process is pretty straight forward. When loading the map everything is partitioned and optimized at runtime.
Cheers
// Tomas
issues:
-fullscreen shows little over 1/4 in my screen (can see the crosshair in the right bottom.)
sugjestions:
never below 14-20 fps in a window is alright(I’m guessing it’s a lot higher fullscreen)
1.16 ghz p3
gf4mx
didn’t have any glitces
Not famous ones: I worked with the teams of FEBA ( a cool but not quite famous mod) and GODZ. Then my first (solo) project:unreal adventure, not quite finished because I realized it was way too much work for peanuts.
I know the GODZ mod, its a nice mod, but not the gameplay i like much.