MagicWoods - new version of MagicWoods

I launched it with webstart - JGF

Started with a clean java cache, never tried running the game before, clicked the .jnlp link and got:

Could not load file/URL specified: C:\Documents and Settings\Malohkan\Local Settings\Temporary Internet Files\Content.IE5\E56NW7EV\alpha[1].jnlp

Only with JGF games do I get this anymore.
This is under Java Version 1.5.0 (build 1.5.0_02-b09).

OK it starts, then I can walk around for like 4 seconds and then I’m standing still not able to move. But I still can shoot. ???

Yes, i just realised that freezing problem, tnx. Don’t know exactly what it is, it don’t shows on my local version, but in webstarting. I think that is connected with load of some sounds. I will check it out. Meanwhile i made newest version…

I just want to say that coding on Java3D version on MagicWoods will be eventually stopped.
If you want to see where it came to, click on
http://javagamesfactory.org/jnlp/MagicWoods/alpha.jnlp
the demo is holding first place!

What I am doing now is porting it into LWJGL library. OpenGL methods give me much more control over everything, (Multitexturing, MIP maps…). I already have terrain engine and camera to browse it… It is much nicer and in fullscreen, absolutely faster! :smiley:

Very nice. Should I encounter anything?? like them wolves I hear?? I seem to fire something with a right mouse click. What is it??

I am glad that you liked it. What you can do is
Press: mouse + WASD keys for move; left mouse button for cluster Spell (consumes a lot of MANA);
SPACE for whiteSpell (consumes MANA); SHIFT for run (consumes ENDURANCE); ESC for exit;
It is weird that you fire something with right mouse button, you meant left?
You are right about the fact that there are not enemies, even if you choose them in startup screen. That is because I am investigating odd behaviour in webstarting - the game seems to freeze when enemies shhows up.
By the time I find out what is the problem, you can chop trees around with SPACE spell, it could be fun! ;D
Or go to http://hvor.madpage.com/downloads.htm and download newest jar file. That version have enemies. Of course, that could be painfull for you if you don’t have java3d installed, because that means you will have to install it first, but…

My bad, at home I mouse left handed to save the old wrists…it was a left mouse click

I did some job on porting MagicWoods in LWJGL. If you want to see some screenshots, visit
http://hvor.madpage.com/magicwoodslwjgl.htm
Everything is full-screened, much faster, mip-maps are working great, … I’m eager to continue.
You can play a little in mw world - download zip at
http://hvor.madpage.com/downloads.htm
and walk a little through 3 randomly chosen terrains. There is nothing much to do yet, but will be soon…

A big progress have been made these days. The engine is largely growing, and now supports all kind of fancy things. I must say that I stopped Java3D version of MagicWoods and am doing everything in LWJGL. There is not demo version to download yet, but you can get some impressions from screenshots.
http://hvor.madpage.com/magicwoodslwjgl.htm

Very nice shots.

It’s amazing the level of flexibility and graphical potential you get with OpenGL as compared to Java3D, eh?

anarchotron, exactly that - FLEXIBILITY. And learning curve, maybe. I mean, I could say that I’m experienced Java programmer (that is my job, after all), but I begun to learn openGL some month and a half ago, and look at that… :slight_smile: Some may laugh, but swithing to openGL after Java reminds me of Simon’s Basic on Commodore64 back in late 80’s. Drawing line by line, point by point, this or that colour…

NeHe tutorials are amasing stuff, I learned almost everything from them.