The trees were thrown together at very high speed in Milkshape 3D, and I’m using the ms3d format at the moment. The number of terrain chunks in a level is completely customisable and a lot of pre-processing work takes place as the level is being loaded. In these shots there are 256 chunks each 32x32 tiles in size. So that’s 16x16 chunks covering a 512x512 tile area.
I’m trying to find out what works best - lots of small chunks or a fair number of medium sized ones.