LWJGL3 no GLFW package?

I have decided to go with a static window as games don’t really need multiple windows…

But thx for your help anyway

When do you plan on having your first release?

The alpha will be released when GLFW 3.1 is ready (should be soon), the beta when OpenGL ES and missing OpenGL/CL extensions are added. The final 3.0 release should not be late after that.

I know this is really getting off topic… But when you say you are going to add OpenGL ES does that mean lwjgl will support phones and tablets?

You’ll be able to use OpenGL ES on the desktop and on devices that can run a JVM (so iOS is excluded). Like with LWJGL 2, there won’t be any binaries provided for ARM architectures, but we want to make it easy for users to build LWJGL 3 for their target environment, including ARM.