I am running on a slightly older verision causee I do not want to re-download the game.
is it possible for oyu to meka webstart?
or would that not work wiht the game.
I am running on a slightly older verision causee I do not want to re-download the game.
is it possible for oyu to meka webstart?
or would that not work wiht the game.
Uploaded a new version.
updates:
upgraded to LWJGL 2.1.0
Implemented “Fog of war”: only simple squares for the moment
Tower Defence now has acceptable gameplay.
there is also a large campaign map, just used for path testing.
nice to see you still work on it :).
can you make webstart?
it is kinda annoying to re-download the game.
yeah its got webstart link
Hi!
I have just tested the campaign mode. When do you plan to add the guys some intelligence?
yeah there gunna be AI?
oh yeah, really great job!!
also, it owuld be easier if you could move and attack with a right click as well.
its getting better, ran a little slow for me. Hotkeys might help building faster and maybe a quick start for the next wave key if you finish early.
Ill tie up the tower defence mode soon, and then focus primaraly on making a proper campaign, that tells a story. (edit: added proper enemy AI)
yeah, still havnt implement friendly controls, I know its important, I just keep getting distracted with other things.
There is also a safemode they should run faster on older computers. By disabling bump mapping the game should also run better. But there is still room for alot of optimisations with the poly counts, the actual map is overkill on triangles were there not needed (can be viewed by pressing ‘v’).
The ready key is a good idea, it will be a bit of a challenge as the game is ment for network play. So I would have to do" if (everyoneReady()) nextWave() " sort of thing.
Thanx guys for the feedback.
oh btw, did anyone notice Hayden Panettiere?
just so you know, i was putting on a face!
Seems to work excellent on my system (bloom also activated)
AMD Athlon XP 3000+ (2118 MHz )
1024 MB RAM
Radeon X1650
Windows XP Pro
hey bobjob, can we get a progress report?
AWSOME!! good to know.
Thanx for the interest h3ckboy, If I implement anything substantial ill post an update. There is really nothing of much interest since my last realease.
As far as what im working on is “Spell” effects.
so if a tower is of element:
fire- it will burn a victim.
earth- it will stun a victim.
water- slow a victims movement speed
wind- increase the spell influence of any other elemental spell currently effecting the victim.
null- normal attack without added spell.
oh, ill also be removing bloom, and adding HDR instead.
that is HDR?
that sounds realy cool.
HDR means High Dynamic Range. Is gives a glare effect to the rendered scene.
I Uploaded a new version with Elements attached to towers, in Tower Defence mode.
Removed Bloom aswell as alot of bug fixes.
The game may seem a bit darker, if your running on an older CRT monitor and need to brighten the scene, there is an option in Graphics, for enhanced lighting.
Also added Captain America into the campaign mode.
cool motorcycle, would be better if it was tips abotu the game though.
also it is lose not loose.
when I lose, it just keeps on going :/. Should be able to drag your selction of building spots. Building takes too long, so I cannot build hardly anything by the beginning of the wave.
good job though!
Once again, thanx heckboy for the feedback.
Yeah I knew that, was just testing you hecky, and you passed! good work
yeah, I really gotta spend a solid day of balancing in Tower Defence, just to make it a nice rounded game.
heckboy what specs are you running it on? how does it perform ok?
Cool game! It has two of my favorite people: Hayden Panettiere + Captain America ;D
The normal webstart version runs at around 28 fps on my computer (WinXP, Celeron @ 3 Ghz, 512 ram, Nvidia 5200 card) Enabling bump mapping makes the green hill texture flicker while disabling bump mapping causes the ground texture to flicker.
In campaign mode, is it possible to have context sensitive controls? For example, selecting your character and right clicking on an empty spot would automatically make the character move, while right clicking on an enemy would make the character move towards the enemy and start attacking.
Excellent job. Looking forward to seeing more of this game.
performs great, I am on java 1- u5 I would update, but I dont have admin privelages :persecutioncomplex:
work nice here
AMD 1.6
ATI X800
Java 1.6-007
XP PRO
Shadows and M America animation looks very nice, I found the gameplay a little not userfriendly but that’s already a great WIP.
Two addition I would like :