ok, got a little further…
here is the out put from my app, I added a number of out.println()'s for my own testing, they all start with a –
Begin Main...
--Begin init...
--build window...
Adapter key: \REGISTRY\Machine\System\ControlSet001\Services\idisw2km\Device0
Adapter key: \REGISTRY\Machine\System\ControlSet001\Services\idisw2km\Device0
Adapter: Version: null
Window registered
Releasing DC
Destroy window
Releasing DC
Destroy window
--beginning catch for an error...
org.lwjgl.LWJGLException: Could not choose ARB pixel formats.
at org.lwjgl.opengl.Window.nCreate(Native Method)
at org.lwjgl.opengl.Window.createWindow(Unknown Source)
at org.lwjgl.opengl.Window.create(Unknown Source)
at org.lwjgl.opengl.Window.create(Unknown Source)
at org.lwjgl.examples.Game.init(Game.java:96)
at org.lwjgl.examples.Game.main(Game.java:73)
*** Alert ***My Game
An error occured and the game will exit.
--in the finally clause...
C:\java\simple\lwjgl\Test\classes>
Your change helped, now what have I blown up?