Please do! I have notes saying it could work on Mac, but no one seems to read the notes. xD If it starts at all, it should work. Here it is.
The game does start up, so I guess that’s good. Unfortunately, when I try to use the looking thing on a tile at the beginning of the game, it freezes and I have to force quit the game. Overall, I can see this game has a lot of expanding that you could do. Keep this up!
~Longarmx
@UprightPath - Worked totally fine for me on Mac. I’d recommend listing it as such.
@ReBirth - Unity just saves a whole lot of time in a lot of ways and is great for 48h competitions. You get physics, 3D, a simple component-based system, etc. I actually had a lot of issues getting it to do what I want this time around though, because it’s designed so much to be a usual 3D, trying to get it to be a 2D environment with warped gravity fields was really annoying and is still pretty hudge-podge and buggy.
Hmm so I guess unity only let you to make a serious awesome 3D game huh? ;D
Some months ago I wanted to try unity but not happened since I chose to learn slick and libgdx.
Thank you! I did update it. I mean, it doesn’t really work as a game, but at least people on Macs can now see the degree of suck.
Thanks for rating and commenting :). I will play and rate your game later today. I’ll probably use Java next time since I am more productive then…