Thanks for the report but only the Windows version is tested for now. I haven’t got time yet to test the other platforms. Sorry.
maybe a bug, but I could be wrong: on level 2 at the top left tree, you’re able to clear that wall to the right of the tree for easy access to the top platform
nice update otherwise [level browser is cool]. oh, and should the timers on the drops still be running when you’re in browse mode?
[quote]maybe a bug, but I could be wrong: on level 2 at the top left tree, you’re able to clear that wall to the right of the tree for easy access to the top platform
[/quote]
Yes, it’s a bug. Thanks. But don’t reveal this cheat to your friends!
[quote]oh, and should the timers on the drops still be running when you’re in browse mode?
[/quote]
Hum…yes it looks weird. Normally all timers should pause while browsing.
Thanks for testing and feedback!
I’ve uploaded a new version that fixes the bug about the timer on drops when the player browse the level. The same bug applied to the timer when the hero flies in level 4 and it’s been fixed as well. Also, when you browse the level now the hero is displayed. Level 5 has been modified a bit.
Thanks!
nice update! quick suggestion for your browse mode. It’s good that you turn off collision detection while in browse mode. what I would suggest though, is to hide every actor (hero, enemies) and pause their movement while in browse mode. this way you can’t use the browse mode to look for enemies that would otherwise take you by surprise
You have a valid point but I prefer to not pause the actors since it allows the casual gamer to fully understand what’s happening in the level and figure out the strategy to succeed. By seeing the movements of enemies he fully understand how they interact in the level. According to my experience, casual gamers are not as good as normal players.