[quote]well, you can using the swing/awt adapter, ofcourse it’s not as fast, but probably fast enough for an applet game ?
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Can you tell me what this Swing / AWT adapter is in detail? I’ve never heard of it, or what precisely it’s for.
LWJGL is completely independant of swing/awt. The adapter is a workaround. But it don’t matter. You can’t use LWJGL in an applet without torturing the user.
If your making a applet game for yahoo I suggest you stick to java 1.1 to maximize the number of petensial players. (…waits for blahblahblah to argue about this agian)
I would use Flash or Shockwave if I were you.
For your purposes flash or shockwave is definately the way to go.