[LibGdx] - Exported to Jar, and Gamescreen wont show, but other Screens will?

If the compiler does not show that there is something wrong, even compiles and runs everything just fine, even though if there is an error that will prevent it from running, has an huge error in it.

If there is not an error printing out there most likely is not an error occurring, otherwise something would be printed out. One of the harder things in programming (sometimes easiest thing) is to accept that you have done something wrong and it is not a bug in the software you are using, but rather in the code you wrote.

I had some error like that.
Windows will load files for you without case-sensitive.
Android wont.

So i was having problems and i didnt know why. Then i noticed…

Its a bug in the software if it doesn’t tell me that there is an error.
It’s eclipse on windows, running a jar on windows. They should give the same errors. If not, Eclipse has given a false compiler that gives people false input.

Then report the issue in the bug tracker page.

Wait until they give you a response, and see if you can accept the judgement(s), or continue to provide comments/opinions on it.

Not really.
Netbeans does the same thing.

If you follow a map(Eclipse), and it creates a bridge where it thinks it should be a bridge, but it is’nt actualy built. So in reality(running the jar) when you come to that place, there is no bridge. That is a fault on the map, not the reader.

I bet you somewhere in the documentation Eclipse says it does this. Now it is still the map readers fault for not learning how to use the map. :point:

If your Program makes so much I/O , imagine if the IDE would keep checking one by one everytime you opened it.
Would take ages, especially if you are , supposedly, making a crysis 3 - Clone, for example.

:smiley:
It doesnt make sense.
Its your responsability for do that. The IDE is to help, not do it for yourself.

The IDE isn’t supposed to be able to run with a crash in the code. And if the IDE goes around this crash, knowing its there, it should tell about it. It makes total and complete sense, thinking anything else is f*cked up.

Did you read what i wrote? I dont disagree with you, But making it check for files would make the ide so much slower for big projects,Besides, hows the IDE supposed to know that the Gdx.files.anything is an I/O call and that it should check for it? Shouldnt be too hard for ide devs to make , but still, they have their reasons.
I will let expert people to reply now, but i think they wont disagree with what i have said.

Peace :slight_smile:

Like I said a few posts above, if you think there’s something wrong with Eclipse, please submit/file a bug report, and wait until the developers tell you if it’s a bug or not.

Link to the Eclipse bug report website.

We do not have official say on this matter, only the Eclipse IDE devs do. It’s better than us debating over this, and you get to have your problems solved directly. Have a nice day. ;D