Legend of the Secret - Text/GUI based RPG - My first game project

Yeah, I was just thinking that. I’m too tired to deal with 0 based… stuff right now, sorry OP :frowning:

It’s all good I don’t like it either… Anyways, the game is now playable… here is the link Download.

i found no monsters after walking all around the place. if i quit without saving, then load the character again, the movement buttons dont work. it also says i cant afford items when i should be able to afford them. and i can rest with full health.

moving around is a bit funny, you have to keep checking the map to see which direction you need to go next. the only thing i can think to help with that would be a little view of the area around you somewhere on the main screen.

Well I better get back to work. :slight_smile:

I think I fixed the problems. Download

  1. Added the map to the main screen.
  2. Fixed the enemy spawns.
  3. I forgot to update the shop current money display after purchase, that is fixed now.
  4. I do know that the player location jumps far when leaving town, I will look at that later.

still no monsters attack me, and the window is too big for my 1366x768 screen now.

Its a neat little game :smiley: I’d love to see some combat implemented, if this is already in the game please correct me. Thye current gameplay and interfaces are nice and tidy. One thing I did realise is there is a button at the bottom of the screen that is too small so it just says “R…” Nice little game though

I don’t know what’s going on with the battle system, its working for me in netbeans, i’ll have to run it outside of it. I have an idea for a smaller map, it will take a while for me to implement it.

I have decided since I have been having some issues and alot of my code is kinda crazy, I am going to rewrite about 90% of my game. It should work alot better and be alot easier to make minor changes and add features. I just finished the early stages of my leveling system and its crazy awesome, I cut the leveling up code from about 300 lines of code to about 20 plus now instead of hard-coding all of the level increases I can have either 10 levels or 1000 levels and only have to change one line of code. I did some research on RPG game forumlas and now I have some formulas that scale with the level increase and if its unbalanced I also just have to change a couple lines of code. Hopefully in the next week or two I can get everything finished and then start working on storyline and quests. Again, thanks to everybody who has given me input and tried out my game, I don’t even know how bad it would have been if it wasn’t for the input.

Does anyone have a good suggestion for a map interface that shows where the location of your player is and will let you set some areas off limits?

New Test Version

I have been hard at work and I have a new test version ready. You can move around on the map and go into the store and inventory but most of the using and purchasing of weapons and items are disabled at the moment. I have to re-code the functionality of most of the features so it will take some more time. Also the battle system while you can go into it also needs more work, I need to figure out the damage formulas and code it. Let me know what you think about the movement speed on the map and if the interface is a good size. I will update as I add more features.

Nice layout. The keyboard movement feels uninspiring though. Perhaps holding down the mouse button on the map to move toward the mouse pointer would work better? Have you thought about adding more actions to the battle window? Theres not much you can do in a battle besides attack or run away, it could be quite interesting if there were more options to use to affect the outcome of each battle.

I will look at adding mouse controls. I don’t know what else I could add to the battle besides maybe spells. Also I am planning on adding armor later like you suggested in an earlier post.

well things like dodge: if you fail you get hurt badly, but if you succeed the enemy is off balance for 2 turns. this would give you a last ditch chance if youre almost dead. special moves, etc. so that you feel like youre making decisions in a combat situation, rather than clicking on a button that says attack. probably dont worry about it for now, but its an idea you could play around with .

Those are good ideas. Thanks. ;D

I think “Navagation” should be “Navigation” with an I instead of another A. Unless it’s different for certain places, not sure.

I was trying to figure out what you were talking about and then I saw the screenshot above. You are right it should be Navigation, but I don’t have that part in the program anymore.

It’s really coming along nicely :smiley:

It is kinda boring without the combat though :wink:

And is it meant to launch you 10 steps away when you walk north from the starting city?

Btw how are you rendering the map at the moment? A static image and then an X drawn on to it?

I think you might be playing an old version. In the latest version there is combat but you have to click the battle button. I haven’t finished coding the battle encounters. Also the map is a little different and there is no longer an x, its now a little person. As far as rendering the map, its nothing fancy, just a label with the map as an icon with another label with the character image as an icon on top.