Very nice! Full of retro-y goodness!
I found the controls to be rather fiddly though. Even having read your instructions it took me a long time to figure out how to fight. (For a while I was trying to hit the monsters by using the mouse to drop swords on them!) The combat seems to boil down to using the mouse to click all of the characters’ sword icons in turn, while at the same time using the keyboard to keep in range of the target - quite tricky, and I suspect it might get tiring after a while.
How about focusing on the RPG aspect of the combat? You could click on a monster to “target” it (with a targeted monster being visually highlighted; click again to un-target), and then your party would follow and fight it automatically. The combat could then be about changing which attacks the characters are using, feeding them when their health is low, and judging when to run away if things start going bad! (Just a suggestion of course…)
A map (one that fills in automatically as you explore) would be nice. I suspect I’ll get lost pretty easily when the game gets bigger.
Also, it would good if items in the game that you can pick up became highlighted when the mouse is over them. It took me a while to figure out how to pick things up - at first I kept walking backwards and forwards over items expecting something to happen!
This looks like it’s on its way to becoming a really good game. Good work!
Simon