Awesome job with JGO Chris. Good luck in the future.
Happy to hear that your focused on moving forwards. With your energy and enthusiasm your sure to succeed in whatever it is you commit to.
And again like the rest have said, thanx for setting up a really good community.
Ill keeping an eye on pastpixel as soon as it goes live.
Truly a sad day. Good luck Chris!
Kev
All the best & good luck with your future endeavors!
Best luck with your new professional life and thanks for all you’ve done here !
… I’m really curious about this pastpixels thing
Lilian
Who will do his best to encourage Oracle to invest some resources in gaming? There are almost no JVM on set-top boxes and ADSL boxes; as far as I know, only one video games machine uses Java (Odroid). It is still not possible to sell Java games on AppStore :’(
The big question is: Why can’t I run Java anywhere like I can run C code?
You know there’s only one real answer to that.
Cas
“You can’t run C code anywhere”?
Well… yes. Yes I can. Anywhere.
Cas
What do you mean? Java SE for Embedded can be used on MIPS and ARM architecture. J2ME is already used on a lot of mobile phones. Maybe using Sun’s J2ME commercially is too much expensive, this would explain why Google created the Dalvik VM.
Anyway, it is difficult to use Java for commercial games except on computers and mobile phones (excluding IPhone).
From a high level view, yes this is the case, dig a little deeper and you’d see that there are multiple versions needed for the vast amount of devices.
When I left 3+ years ago we did like 45 different groups of devices.
[quote]Maybe using Sun’s J2ME commercially is too much expensive, this would explain why Google created the Dalvik VM.
[/quote]
More like each vendor had their own ideas about realizing J2ME on their phones and Google is just the next one.
[quote]Anyway, it is difficult to use Java for commercial games except on computers and mobile phones (excluding IPhone).
[/quote]
Java on mobile is a PITA. Very far from the write once/run everywhere concept.
If you want to sell your games, you need a LOT of portals (kinda like a publisher) to provide your games to the masses.
Not to mention the price ranges and margins available.
good luck with your decision ;D
Aww… good luck Chris!