Sorry about the comments, this game is a college project and it’s was required that the comments have to be in portuguese
Rafael
Sorry about the comments, this game is a college project and it’s was required that the comments have to be in portuguese
Rafael
Nice scene :).
the input problem is solved. It is due to a test I forgot to revert. I tried to calculate the euler from the View’s current rotation matrix. This doesn’t work the way I’d like it to. I’ve commented it out in EgoInputAdapter. Your game works now.
A little further tip. You may have noticed, that sometimes the font is transparent. Thsi is due to transparency problems we hopefully have fixed the next days. bohdan promised to do that. Well anyway you can fix it in your test by replacing the following line:
414: tipLabel.setBackground("src/Textures/gelo.JPG", true);
by
414: tipLabel.setBackground("src/Textures/gelo.JPG", false);
I don’t know why it even worked before, since jpegs don’t support alpha channel and you should never use alpha channel for jpegs.
Marvin
Thank you ;D
Marvin, can you take a look in the skybox, cuz it’s is rendered over the scene
jus’t uncomment this line
154 //scene.addChild(skybox);
Rafael
Same bug in my game, depending on the camera position… it seems like not all planes of the skybox are rendered in the same order… something wrong with RenderBins ? (probably the last few bugs in this part of code…)