It looks like the old version 2.x of DeepExplorartion caused much trouble with .3ds, the newer version 3.x exports much better 3ds models, so Kev’s importer is pretty happy at the moment (and so am I).
One thing though: light. I use one directional light source . I set it so it shines from the viewer (+Z) to the origin (ie in the minus z axis) by doing something like
DirectionalLight dirLight = new DirectionalLight(new Color3f(0.8f, 0.8f, 0.8f), new Vector3f(0, 0, -1));
mSceneBranchgroup.addChild(dirLight);
With my own created Shape3Ds and Nodes it works fine, but with the loaded 3ds the light is inverted - or their normals, or my normals…
Anybody else noticed such?
Btw I use Kev’s importer from Sunday (?) but Xith3 is from the Xith3d.org site (January 20th or such).