Ok… I will have trouble to compete with that model, 3DzzD only handle 3ds (and 3dz ) files for now and this model have object with more than 65536 face wich make my converter unable to convert the obj to 3ds …
so here is my tech/bench demo :
http://demo.dzzd.net/View3D/TANK.html
only 80000 faces but within a fully unsigned Java 1.1 Applet :), once loaded you can switch to Hardware by pressing the H keys
you can download the 3ds model and its texture here :
http://demo.dzzd.net/View3D/TANK.ZIP
the software rendering have the followig feature enabled :
- real per pixel phong shading
- diffuse texture with advanced bilinear filtering (& more… some kind of anysio) + mipmap
- more than double precision z (not a fixed zbuffer)
- edge antialiasing up to 1/256em pixels precision
the hardware rendering is :
- gouraud shading
- diffuse texture set to high quality (but depend on your gpu setting) + mipmap
- fixed 32 bit precision z buffer
the funny or not funny … is that on this particular model the hardare rendering is slower than the software on my AMD 1.6 + ATI X800…
EDIT:
you can go back to software rendering with S key, the framerate is printed in the java console every 200/250 frames