I’ve been a read-only user of these forums for a while now, but since I’ve seen more and more of projects related to making a Quake3 BSP viewer/engine, i thought i’d post the progress of my own venture into this area.
I am working with the arkanae team (http://arkanae.org/ on the 3D engine. Here is a sample of what I have so far of the renderer.
http://arkanae.org/~bakchuda/app/
It’s a web start app, and I would encourage anybody who tries it out to click on the button for the “Dungeon Test” map, since it is a simple show of the features I have finished of this BSP viewer.
Here is a summary of what I have working so far:
Meshes
Textures
Lightmaps
Potential Visibilty Sets
Partial shader support (textures, animated textures, alpha functions, color shifting)
Curved meshes
embedded models
and maybe some other things i’ve left out.
Also working on getting my MD3 object viewer up as a web start app, and hopefully combining the two at some point.
Any feedback would be most appreciated, either via email or the forum.
And should anybody be intersted in the arkanae project, the java.net project is also available: http://arkanae.dev.java.net
(sorry about the gratuitous plugs
Andy Lubbers
“Some mornings, it just doesn’t pay to eat through the leather straps” – Emo Phillips