Not as part of Mustang. Even in the javax.* namespace it will not be bundled in the Java Standard Edition, at least not yet. You can already write JOGL applets, but you have to write your own installer to put the jar in jre/lib/ext and the native libraries in the appropriate place (which I don’t know off the top of my head). I recommend using Java Web Start to deploy JOGL applications.
I can’t even begin to say how upset I am about that (and have been since I first heard of it).
3D shockwave apps are becoming fairly popular. Java won’t be able to do that for YEARS without forcing the user to click agree to run jni code that could potentially blow up his computer.
</off-topic rant>
I have been looking forward for this release. Really nice!!
But JOGL will become part jre some day, right? soon? I mean that must be what this whole project is aiming for…
We’ve been careful in our handling of the JSR to not introduce any roadblocks that might prevent it from becoming part of the core. However, there are no plans to bundle it in to the core at present.
A new JOGL 1.1.1 build has been released on July 12, 2005. Please see the following thread for details:
Please post comments about the new release here.
When I try to compile jogl on an x86_64 Fedora Core 4 machine with the sun amd64 jdk1.5.0_04 JDK installed, I get the following error:
Is this a bug or am I doing something wrong?
Is this an EMT64 machine rather than an AMD64 (Opteron) machine? You probably need to add a line with OS “linux” and CPU “x86_64” to StructLayout.java. Let me know whether that fixes the problem and I’ll check this fix in to the main source tree.
Adding x86_64 to StructLayout seems to have solved the problem.
It’s not an emt64, it’s an Athlon 64.
Thanks.