JavaSE for iOS/Android to feature JavaFX

From the perspective of Apple users and shareholders…they’re doing it right.

I’ve got no problem with paying money to use the Apple toolchain… I just want to use the tools I’m best at. It’s true that Apple and Oracle could easily sort this particular problem out to the benefit of everybody. Hell, I’d even pay a license for the JVM per product if that’s what it came to.

Cas :slight_smile:

It might be cheaper just to pay someone to port your stuff to a C family language and call it a day.

As it happens we’ve got someone doing Monkey ports of Titan Attacks but the point is I want to do it myself and I don’t really see why Java should be getting in my way. I could surely do it in C++ from scratch and it wouldn’t take a million years but I have better things to do than porting code that’s perfectly fine in the first place.

Cas :slight_smile:

I still hesitate in spending time in resurrecting the JOGL backend of JavaFX. I will do so if and only if OpenJFX is really free software, if we can freely ship OpenJDK on embedded systems.

And it’s all the more annoying that from time-to-time something promising pops up and then stalls before it becomes interesting.

Yes, must have happened about 5 times now. I actually hold out a bit of hope for Excelsior here - they’ve got half the expertise required to do it but apparently finding smartypants ARM engineers is no easy task.

Cas :slight_smile:

Looks like shit’s getting real: https://bitbucket.org/openjfxmirrors/openjfx-8-graphics-rt/src/008bdab5b9fbd5c56ace638874141cfc83be69d3/glass/glass-lib-ios/src/GlassApplication.m?at=default

I’ve said it before: JavaFX is great for data and widget-centric GUIs with checkboxes and grid controls. For game development you want an API like OpenGL that gives you a way to render polygons with hardware acceleration. JavaFX just isn’t designed for that.