JavaGL : old-school, 100% software, 3D engine

I like this a lot, will there ever be textures tough?

If N_I_C_S stays focused on keeping the old-school style of Atari ST, he won’t implement texture support but some other software renderers already support that.

[OT] Why you still concern IE [/OT]

I believe the OP will keep on style, no texture.

Why IE? Perhaps the user based that uses IE?

Why I still concern Windows? Because of its user base. I don’t like Windows and MSIE.

I can understand the windows part, but IE is not your only option. Pretty sure most windows users has alt browser(s).

Indeed it is user experience optimal to choose what’s good for them. If their running IE (just 25-50% of browsers depending on whom you believe) pop up a “Best experienced in XXX browser”.

@EgonOlsen
Thank you, I’m very proud you appreciate :wink: .

@gouessej
Oh yes, I know all you said, and I agree in majority, I just want to specify I don’t want to replace OpenGL at all !
And according to your position on software rendering, I don’t really understand why you “defend” 3DzzD, it’s favouritism ;D !

[quote]some people claimed it was a fake software renderer
[/quote]
C’est petit, c’est mesquin ! (sorry for french ;D )
However, what do you mean by lack of full 3D models in tesseract (btw thanks for gameplay :wink: ) ?

@Quarry
Thank you ! As said by gouessej, there won’t be textures :frowning: . I limit the project to make retro games like Carrier Command on Atari ST or StarFox on SuperNES (ah, memories !).

@ReBirth

[quote]I believe the OP will keep on style, no texture.
[/quote]
Ah ah ! That’s my point of view.

Concerning IE, I just specify javagl isn’t made excusively for applets :wink: .

PS : it seems there was a viewport problem in the demos sequence, I just fixed it, enjoy :wink: ! (and now only the “terrain generator” needs permission)

You wanted to replace OpenGL on mobile phones some years ago.

3DzzD supports both hardware accelerated rendering (JOGL) and software rendering, it is still compatible with oldest and most crappy JVMs, its author has really done a great job, it’s highly optimized.

C’est petit, c’est mesquin ! (sorry for french ;D )
[/quote]
3DzzD’s software renderer is so fast that some people claimed he used hardware accelerated rendering under the hood even in its software renderer until he open sourced his code. It’s a compliment.

Enemies are composed of a very few triangles in Tesseract. If you used the same soldiers than me, Tesseract would be really slower.

The fun part of writing webapps professionally is that you have to support IE since so many of your customers force their employees to use it. Thankfully cross-platform Javascript frameworks have gotten pretty good, otherwise my head would explode.

Testers get cross when you tell them “It works in (Firefox|Chrome).”

@gouessej
So about 3DzzD, if I sum up, what you like the most is its JOGL support… I find it sad ;D .

[quote]You wanted to replace OpenGL on mobile phones some years ago.
[/quote]
I said that ? well, maybe, I was young ;D .

[quote]Enemies are composed of a very few triangles in Tesseract. If you used the same soldiers than me, Tesseract would be really slower.
[/quote]
Well, it depends a lot on the model, in particular how its triangles split in dynamic BSPs :wink: .

Hello,

Just to say that an awesome member of jeuxvideo.com (a famous french site on video games) has made a full inspection of the sources, and he noticed 4000 defaults !
I’m ashamed ;D !
So expect quickly a V0.8.1 :slight_smile: .

[quote=“N_I_C_S,post:15,topic:39237”]
I know this is off-topic, but this is not true. They have not found the Higgs Boson. They have found what could be it, but there has yet to come a confirmation that it’s it. Consider it “the best candidate so far”. Nevertheless, it’s still a new boson discovery.

It seems you’re absolutely right…
Never trust the french TV ;D .

When this happens IRL I always just reply “Of course I am!”. 8)

Afaik they’ve definitely found the higgs boson. A year ago they were 80% sure, now they’re 99.999999999% sure. Then again, this doesn’t just simply explain gravity. It’s a huge discovery in that it provides proof for a very good theory. But it’ll still take years before the “fruits” of this discovery will be revealed.

My sentence was short enough not to require to be badly summed up and actually my favorite aspect of 3DzzD is its set of optimizations. You can’t beat him.

I thought it was 99.99994%, since that is where it can regarded as a discovery. Of course, it could be higher than that - I was just of the understanding that that was the case :stuck_out_tongue: I am aware that this is really close, but last time I checked (when they announced the boson) they still needed to find the spin, which at the time could be both 0 and 2. They also stated that it could be just one of more Higgs’s.
I still wouldn’t say “It’s the higgs!”, until someone can prove it with certainty.

@gouessej
So now you find software rendering pertinent ? I admit I don’t follow you ??? …

[quote]You can’t beat him.
[/quote]
Lol !! As I said, I don’t have the conceit to compete with it (or jPCT), I only want to provide a light-weight library for retro 3D, which allows wide screens (for example it works fine at 1280x1024 on my 2007 laptop, I didn’t test on faster hardware).

Some of his optimizations have nothing to do with a particular kind of rendering and are used in both.

You should really read once more what you wrote about your project several years ago. You have come down to Earth, that’s better now.

My opinion about your project has not changed for years, it is a nice project for pedagogical purposes and maybe for “small” scenes, neither on low end machines with “slow” CPUs nor on feature phones and smartphones. There are already better solutions using software rendering and/or hardware rendering. As soon as you have fun while keeping that in mind, I have no objection. I hope it’s clear now. Despite that, I appreciate Tesseract.