I just finished reading all your replies on that thread. You sway back and forth between never abandoning it, and being openminded towards potential contributers. This is not a ‘prior notice’ of any kind, especially as you actually continued to host the next context. For a lot of us it came as an absolute surprise that one day before the latest contest was about to start, it was pulled.
There are severe problems with applets but that is not a reason to abandon the contest. Like mentioned in the thread you refered to, Ludum Dare isn’t crippled by the demise of applets: overthere native binaries/executables are OK, get many downloads, high ratings, etc. What’s wrong with Java4K going the JAR route, with optional launcher? Last time I checked Java4K was by JGO, for JGO, just like Ludum Dare is pretty self-contained: only the top 10, maybe 20, is appealing to the general public.
So… JGOers will cope with whatever deployment method we pick. Nobody cares about average Joe struggling to launch our games. We’re trying to have a good time among ourselves here… trying to impress everybody by either our first released game ever, or clever hack.
Regarding nobody asking you to continue Java4K, nor anyone opting to take over… I could say the same about JGO. People tend to assume you continue unless you explicitly state you’re about to pull the plug.