Many, many days since the last update. We have been in a rush defining over and over the combat mechanics to make it fun. We had many moments of crisis and histeria, but we got over them.
At the time of the last post we only had a basic attack action, quite simple. We thought it was enough, but after trying with several people they told us that it was too easy killing enemies, just spam attack and thats all. It was boring, not a challenge.
We wanted a more complex mechanincs, so we nerfed the normal weapon: if enemies come in group the attack will only affects to one of them. This forces the player to use other tactiques than attack spam.
Also, we created a set additional attack movements. Our first one was a kick, makes little damage but really effective to move enemies away:
https://dl.dropboxusercontent.com/u/96150028/java-gaming/IzzyAttack4_01.png
Just with these two changes, the combat gained a lot of depth and became much funnier:
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We also took a lot of attention to the attack delays, we want a fast-pathed combat, so the controls must feel nice. We reduced the delays to the minimun.
Also, if a user press a new attack slightly before the previous ends, Izzy chains the attacks. This improved the combat flow a lot. Thanks to this, the attacks feel really smooth.