Java Tower Defense

Got to level 32 and it freeze after that…

The game is ok.

Did you try the TD in WarcraftIII? People made the best tower defense I ever see with the world editor. You could get a lot of great idea from there. Here are some of my suggestion :

  • The ice tower must be a must have. Don’t be scare to give it BIG attack. Splash upgrape is very important too.
  • Once people have freezing tower, the splash tower became very usefull. Currently it’s not that usefull because the ennemy come out 1 by 1 and (if the splash size correspond to the animation) the splash size is too small.
  • You should drop the price of a couple of tower. Ice and splash at least. (and probably all the other one too, but I hadn’t the chance to test them before the game crash…)

Gudradain, do you have the display of the Java console when the freeze happened? And/or a precise description of the context? Cause it happened to several people and I really need to fix that, but it never happened to me and I only have little information.

Concerning WIII, I spent hundreds of hours just on the WIII TDs, my favorite is the gold tower defense where you can both defend and send waves to the enemy, but please do not remind me of that I’m extremely busy right now and thinking about the awesomeness of WIII TDs just frustrates me ;D

I’m thinking of having a “hero” tower that can either evolve with experience or create units that evolve with experience. Would it be just a feature or is it a big plus?

Anyways all players please let me know the conditions under which it freezes! And thanks for your interest I really appreciate it :slight_smile:

i love the fact that it’s an applet and even more so that it’s working here. xp, java 6 u12.

some feedback (im not tower defense fan, so i don’t compare much):

  • too slow. the first wave takes ages! i didn’t know where they were coming from and where they want to get. now i realize there are images indicating that.
  • the background does not hint at the grid and seems to be random
  • sounds are awful, but i guess it’s just some placeholder you found. too early, i guess
  • no cheap walls?
  • level 5 is quite ugly, to be honest :wink:

are you loading the graphics one by one, after the applet started? nice. you should add a splash screen maybe.
how is the game special? do you have more ideas? where are you going?

overall, im missing a bit of action.

New version released: it includes a special unit called “Thing” that you can buy. It acts like a mobile unit you can command and that attacks monsters like a mobile tower. Also you can decide what kind of “Thing” you want (warrior, hero, wizard) and upgrade different abilities of it. The Thing becomes stronger when earning experience (by killing monsters or being close to monsters when they’re killed) or when you buy its upgrades.

atomhamster, maybe it will make it more exciting now. I keep working on it to make it more pleasant, fix issues, add stuff!

as said before too slow (not lagging but gameplay too slow), background still awefull :wink: but load & run fine, it will be probably a great game once finished

EDIT:

also => you should draw the way ennemy units are going to take

Hello folks! I recently did several changes in the game:

  1. Tower combos are now possible. In a first time only with low level towers, but I am open to suggestion for hi-level combos.
  2. Less monsters per wave, more start money, to make the starting less boring
  3. Possibility to launch several waves at a time
  4. New background, new site design

Please let me know what you think about it!

http://www.javatd.com

heya,

Kudos on getting it up and going.
Launched and plays fine on windows xp, intel chip set.

I just compared it to a few of these.
http://www.defendthetowers.com/

A few suggestions to make it stronger.

I like the idea of knowing where the enemy is going via a path or goal. Tower defense is fun trying to position correctly to maximize your towers fire power.
Speed of shots and deaths increased.
I’d start with weaker creatures, then build them up.
Mouse over tool tip instead of click would be nice.
art and sound needs some umph. Wasn’t sure if this was werewolf defence or not.

Anywho, good stuff. Keep up the great work.