[quote]"There are orders of magnitude more non-game users of OpenGL than gaming. It certainly doesn’t help gain any favours with that sort of attitude. "
Can you back that statement up?
[/quote]
Boys, girls! When there’s a fight, there’s google-fight!
query results for “opengl game” (without the quotes): 367 000
query results for “opengl application” (without the quotes): 290 000
The winner is OpenGL games! But only with a slight margin! The second is OpenGL applications! Congratulations to all those who participated!
Sarcasm aside, it is clear that there is need for non-gaming OpenGL, especially with Java. There’s also need for “hybrid” applications: editors for games that require a decent user interface (Swing/AWT/SWT; sidenote: princec, as I know you scan all these messages through in hope of having an opportunity to magically pop-up and present us salvation via LWJGL, I’d like to remind you that there’s no such UI integration in place in LWJGL…and, no it does not pollute your cvs to have an UI implementation to offer as an extension to your low level graphics library ;)).
It’s kind of sad to see the the innovative potential wasted because of the endless NIH syndrome of smart people. Instead of having five separate OpenGL bindings for Java, I’d like to see one that works (princec, try to contain yourself :)), and not just for games, but for windowed applications as well.