[quote]What about the open source ones?
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If they can match suns in quality and performance, then it would be a great option.
[quote]I for one am particularly pleased at how small java games are (considerably smaller than most C++ counterparts), and to a certain extent get annoyed that some people “just don’t get it”: java games are smaller, fact, and unless you are in a pretty special position (for instance, perhaps, the MCO game from Agency9), or especially arrogant, and genuinely know that your game will be the FIRST java game that significantly many of your players have ever played, or you have some particularly strong need to force the latest-and-greatest JRE version upon users (rare, but it doesn happen), then the size of the JRE is entirely irrelevant to everything.
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Why are java games smaller? I don’t see the logic in this statement. Can you give an explanation.
What if the user don’t got a jre, or a to old jre? What if the user don’t even know if he got java installed? Force him to install java or have two versions of the game. In any case it makes it more difficult and confusing for the user.
[quote]Even when it is the first game they’ve played, or requires the latest features (e.g. 1.5.x), it’s far from guaranteed that the negative impact on your success is going to be greater than the positive impact from the fact that most people had a smaller download.
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I think it would. But neither of us have any proof.
[quote]I’m getting a little tired of those who bring this up as a negative issue more on principle than because it’s actually caused them problems in the field. When someone does that, they are basically saying that they don’t want java-the-platform: you don’t pick a technology just by looking at it’s benefits, you pick it based upon all it’s features both good and bad. A large common standard runtime happens to be a fundamental feature of java-the-platform and the source of some of java’s great benefits.
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A lot of people think it’s a problem. Probably THE greatest problem with making java games at the moment. I’m getting tired of those of put down anyone who bring this problem up.
But your right, I don’t wan’t java-the-platform. I wan’t to ship the vm with my game, with as little bagage as possible.
[quote]Quote:
Why should a stripped runtime have any more bugs than the full runtime?
I didn’t say it would; but a normal runtime has an established upgrade procedure that is extensively tested by hundreds of thousands of people. Upgrading a proprietary runtime requires you to do that work yourself, and you can bet Sun isn’t going to give you any help (unless you pay them, of course).
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I don’t want to upgrade the runtime. The game would be tested with the one runtime. Once the game is shipped there would be no changes.