Oh I see is there any reason for the tick implementation over a simple float that adds on the delta time? I’m just asking so I understand correctly. This is what i’m talking about:
public class Timer{
private float time;
public void update(){
time += Gdx.graphics.getDeltaTime();
if(time >= 1f){
time = 0;
System.out.println("Time reached");
}
}
}