Isotröma

Hello,

finally deferred shading it’s cool ^^ .

This is the kind of material which can constitute now the “diggable” zones :

(you said glossy ? :persecutioncomplex:)

Otherwise, the test level is still unfinished but progresse… I give myself 2 weeks / 3 max to upload the first version.

Until then, a little preview ^^ ?

Hello,

as scheduled i put online the first experimental version of the engine evolution.

The level in the demo is wip too, in fact i had decided to upload it this evening whatever the progress, so be indulgents on the level design ;D .

For the rest, you can be mercyless on the least strangenesses you meet, these demos will be more a tech alpha test than anything else ^^ .

The requirements have a bit evolved :

  • Java 1.6 or +
  • 512 Mb RAM for Java
  • OpenGL 3.0 or +

Download link :
http://tesseract-fps.sourceforge.net/isotroma/index.html (“Experimental version”)

Thanks for your attention and good test ^^ .

Up :-\

It’s impressive, the graphics and lights are very nice.
The scene reminds me of the film noire blade runner

Thanks a lot !
actually Blade Runner is a major reference for me, and i wish to make a game in the same mood 8) !

My hardware is too old to give it a try. Maybe I can use a computer at work ;D

Omg, sorry Julien for answering late !

Thanks to you if you can do it ^^ , even if gaming at work is a scandal ;D .