Is LWJGL 3 stable enough for use?

[quote=“boxsmith,post:20,topic:52956”]
I think that request will be very low priority for the JavaFX team. Also, it’s only about embedding OpenGL into JavaFX; though technically possible, it will be limited to non-gaming applications imho. The other way around, rendering JavaFX content inside a native window, is much more interesting (to me at least) and should be easier to implement.

I haven’t had any more time to work on the LWJGL integration demo. But I’m hoping that there’s somehow a way to get inside the JavaFX runtime, such that GPU-to-GPU copies are made possible. It will probably end up being very hacky and platform-specific, but if we could build a decent demo, the JavaFX engineers might get interested.

[quote=“Spasi,post:21,topic:52956”]
Non-gaming is, in a sense, what I’m after: JavaFX has served my toolset very well so far.

[quote=“Spasi,post:21,topic:52956”]
Considering the sort of stuff you see done with scaleform, for instance, I would argue that JavaFX is a pretty bad fit for game GUIs. But this isn’t the thread for that discussion. :slight_smile:

Thanks for the reply, Spasi.