Incredibuilder

Yes, well compiled :slight_smile:

Nope, this was new to me as well. Everything else was working fine, and I could play the game, but it was just a little bit annoying with the flicker. That was on a laptop with an intel GFX card if memory serves me right, but I have tested I-builder before without problems. I tried it on a desktop with ATI card and works just fine here. I don’t have the laptop here, but I will test clearing the cache later on. My gut feeling tells me it is an OpenGL - intel - special case thing. Maybe check with lwjgl and/or slick ppl to see if they know any about this. Might be a pain to debug stuff that doesn’t produce stacktraces or something else tangible.

I’ll send an update with the cleared cache test later on.

OK, and could you create a small screenshot of the issue please? I would report it to LWJGL or Slick.

Thanks!

Wanted to try it out but got an exception right as the applet started…

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:180)
at org.lwjgl.opengl.Display.createWindow(Display.java:308)
at org.lwjgl.opengl.Display.create(Display.java:839)
at org.lwjgl.opengl.Display.create(Display.java:767)
at org.lwjgl.opengl.Display.create(Display.java:748)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.createDisplay(AppletGameContainer.java:197)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:216)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:95)

That error usually means that you don’t have OpenGL available on your machine.

oh ok thanks :wink:

Ill try to get opengl then try this again 8)

Thanks for the explanation of the error. I’ll cover this error with an appropriate error message then,.

Anyone has planned to play the entire game? I need testers and feedback for the levels.

Hey,

The game is pretty good so far. I’ve done a couple of levels, and am planning on completing the whole thing, but I would just like a bit more clarification on a couple of things I thought weren’t completely addressed. First off, is there a keyboard key for dropping the block? This part might have been in the directions, but I accidently skipped through some instruction and had no way of replaying it. It seems like there should be, since the drop button is very inconvenient to use.

The only other problem I ran into was learning how to switch tools. I’m posting this while playing the tree level and the game automatically provides the block mover tool. This seems handy, but I was unable to win because I had one block out of place, and moving it around didn’t solve anything.

Also, is there a way to store blocks for later use? This functionality might be removed from the level I’m on, but it seems like something that should always be present.

One thing that really jumped out at me is the smoothness of the overall design, especially the way the game handles transitions and such. The textures, backgrounds, and sound effects you used were pretty good. The only thing I would chane regarding these aspects is the initial spiraling background, which made me a bit nauseous. If you were to slow the rotation down a bit, I bet it’d be a lot more complimentary, rather than detrimental to the over all effect.

[quote]The game is pretty good so far
[/quote]
Hey, cool and thanks! :smiley:

[quote]First off, is there a keyboard key for dropping the block?
[/quote]
Yes, use the right mouse button. I think I forgot to mention it in the tutorials and in the instructions.

[quote]The only other problem I ran into was learning how to switch tools.
[/quote]
Ha! This isn’t allowed for now; it’s by design. I plan to have future levels where you’ll switch the tool by clicking the proper icon on the right side. The reason it isn’t allowed now is to keep game play as simple as possible since there’s already a lot of controls for a casual game.

[quote]This seems handy, but I was unable to win because I had one block out of place, and moving it around didn’t solve anything.
[/quote]
You should have used the trash can at your right. You click it with the removed block. It should be explained at the beginning of the level.

[quote]Also, is there a way to store blocks for later use? This functionality might be removed from the level I’m on, but it seems like something that should always be present.
[/quote]
I’ve been thinking this aspect many times but wasn’t sure it was necessary. And this poses a control issue; how do you map this functionality? If you come up with a good suggestion that I’ll probably implement it.

[quote]If you were to slow the rotation down a bit, I bet it’d be a lot more complimentary, rather than detrimental to the over all effect.
[/quote]
complimentary? I don’t really understand. But no problem, I’ll slow down the rotation speed.

Thanks for the feedback. I’ll wait for the rest concerning the other levels.

Did you check my feedback about Cremelian Wars X?

EDIT: Where did you play? On my site I see 1 play for only 10 secs. I’m wondering if the reported time is accurate.

Hi all,

Incredibuilder 0.60 is out! Info about new features and enhancements at: http://www.funtoboggan.com/apps/blog/show/2612589-incredibuilder-v0-60

Have fun!

This is going to be the last game update before a long time. Let’s enter the 4k game contest and play with other game concepts even after the contest! :smiley:

Hrm…


1/18/10 7:13:16 AM	com.apple.WebKit.PluginAgent[8222]	Debugger() was called!
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]	Exception in thread "AWT-EventQueue-1" java.lang.NoClassDefFoundError: Could not initialize class com.apple.eawt.Application
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at com.sun.deploy.ui.UIFactory$13$1.windowOpened(UIFactory.java:803)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.AWTEventMulticaster.windowOpened(AWTEventMulticaster.java:323)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.AWTEventMulticaster.windowOpened(AWTEventMulticaster.java:322)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Window.processWindowEvent(Window.java:1859)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at javax.swing.JDialog.processWindowEvent(JDialog.java:628)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Window.processEvent(Window.java:1820)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Component.dispatchEventImpl(Component.java:4714)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Container.dispatchEventImpl(Container.java:2143)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Window.dispatchEventImpl(Window.java:2475)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Component.dispatchEvent(Component.java:4544)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:205)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.Dialog$1.run(Dialog.java:1045)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
1/18/10 7:13:35 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]	Fatal error occured (5): null
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]	java.lang.reflect.InvocationTargetException
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at org.lwjgl.util.applet.AppletLoader.extractLZMA(AppletLoader.java:910)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at org.lwjgl.util.applet.AppletLoader.extractJars(AppletLoader.java:970)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at org.lwjgl.util.applet.AppletLoader.run(AppletLoader.java:627)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]		at java.lang.Thread.run(Thread.java:637)
1/18/10 7:13:54 AM	[0x0-0x121121].com.apple.Safari[8220]	Caused by: java.lang.OutOfMemoryError: Java heap space

Obviously I’m running Safari, and I’m on Mac OS X 10.6.

Hmm, is it the first time you see it? And if you clear your java plug-in cache, does it fix it? In another browser (before clearing the cache)?

Thanks for reporting.

EDIT:
I see in the stack trace:

Caused by: java.lang.OutOfMemoryError: Java heap space

What was the status of your system memory?

This is the first time I’ve seen it (although I don’t think I’ve tried playing Incredibuilder since you first put it up here). Clearing the cache did not help. I have over 2GB of free completely unused RAM. Apparently I don’t have Java installed on Firefox (which is BS), and Incredibuilder seems to completely take down Opera. :frowning:

[quote] Incredibuilder seems to completely take down Opera.
[/quote]
wow, this is serious.

Anybody has the issue with the same setup?

signed applets are broken in opera.

:’(

Thanks for reporting it.