Incredibuilder

Hi, here are the minor changes to this version:

  • the tutorials were rebuilt because multiple players had a kind of bad impression of the game. After playing them they thought the game was too easy. Try these new tutorials and tell me what you think.
  • level 3 was rebuilt since it was too similar to level 1.
  • level 4 was modified a bit to make it a bit more challenging.
  • new level 17: the paths

Thanks :slight_smile:

ok annoying things:

  • that spinning background in the menu makes me really dizzy =D
  • that keyboard typing sound… oh god please… so annoying =D
  • and why cant I just play… tutorial is fine, but I don’t wanna do it, just let me play =o

Hi Cero,

[quote]- that spinning background in the menu makes me really dizzy =D
[/quote]
Hmm, yeah that’s an issue for some people. I’ll have to think about it…

[quote]- that keyboard typing sound… oh god please… so annoying =D
[/quote]
OK, what would you like to hear?

[quote]- and why cant I just play… tutorial is fine, but I don’t wanna do it, just let me play =o
[/quote]
Well, since you don’t know how to play the first time then you need to learn how to play right? If you try the first non tutorial level then you won’t understand and might end up with a bad opinion about the game just because you don’t know how to play. I’m no saying that to you in particular but to players in general.

Thanks for your feedback.

Nothing. Imagine in any role playing game, everytime when text appears on the screen there would be sound like that.

Tutorials are ok, but the player should be able to skip and speed up.
I cannot speed up the text. If I, by accident hit the ESC button I have to wait till all the text is on the screen, and so on.

What you COULD however do is, instead of the keyboard sound, voice that reads the text.
Because honestly… before playing I knew it would be some kind of tetris game, and then there comes the tutorial ok.
But after the first 3 sentences the text just keeps on coming, and you honestly loose interest in reading it all =)

so voice would be great but bottom line: just let me play =D

well, ok. Will think about that.

Anyone, please tell me what you think about the difficulty of the tutorials. Is it too hard, too easy?

FYI, I’ve uploaded version 0.49.6 which contains some level changes about construction size and colors.

Thanks

Hi,

first time incredibuilder player. Here’s a couple of comments

  • the graphics style is very consistent which i really like. also, the colors and shapes work very well for me
  • the game runs with 559fps on my machine, an amd 3500+, geforce 6600gt, 4 gigs of ram, java 1.6.0_10rc
  • i played the tutorial and i think it’s very well done
  • i’m having problems with the controls from level 5 onwards. actually i couldn’t finish level 5 yet because i just can’t make it in time. i played the game about 20 minutes now so that might be an issue too. i just don’t seem to adapt well to the input schema

Overall it’s a very nice take on the tetris theme and the ideas are very original and fun.

Hey marzec, thanks for your useful and nice comments. :slight_smile:

Did you feel dizzy in the menus (concerning rotations)?

[quote]the game runs with 559fps on my machine
[/quote]
How did you manage to get that? The game is explicitly vsynced.

[quote]i’m having problems with the controls from level 5 onwards.
[/quote]
I don’t really understand, since the controls are the same in the previous levels.

[quote]actually i couldn’t finish level 5 yet because i just can’t make it in time.
[/quote]
What completion percentage did you achieve? Just give me an estimate. I may adjust the time then.

[quote]Overall it’s a very nice take on the tetris theme and the ideas are very original and fun.
[/quote]
Thanks you! :smiley:

  • i didn’t feel dizzy. however, the menu buttons seems to “shiver” a little
  • i can force vsynch of via my niffty nvidia drivers :slight_smile:
  • in level 5 there’s this blocking blocks you have to navigate around. i just can’t do that well with the mouse
  • i can’t remember the percentage. i think it would have taken me another 30 seconds to finish though. i’ll try it out again tomorrow and come back to you.

i’ll also enable vsynch again, maybe the controls where a bit hard to use due to that.

[quote]i’ll also enable vsynch again, maybe the controls where a bit hard to use due to that.
[/quote]
Did you see tearing? You should. If yes then you would see a lot of artifacts and may makes gameplay harder I guess.

nope, no tearing. which is to be expected as there’s no rapid movement like in a first person shooter. i guess that i’m a keyboard type of guy and am used to the typical w,a,s,d controls :). i think i could easily move the blocks via they keyboard and brake them with the mouse. having to move the blocks with the mouse introduces to much mouse movement. in general the mouse paths are to long for me. using the keyboard with my left hand for block movement would allow me to keep the mouse in those areas where i have to hammer down incorrectly placed blocks with my right hand. however, in order to easily hit the space bar i’d need the typical w,a,s,d key mapping where w would be for rotation, a and d for moving left and right and ds for dropping the block…

but as i said that’s just me.

OK, hmm, I might allow playing either with mouse only or with mouse/keyboard combo later via player control setup. I won’t implement it now for sure but maybe I’ll do it later. I’ll see.

Thanks!

Hey,

I’ve uploaded version 0.49.6. It has significant new features to ease the input scheme (has discussed with marzec) and to enhance some levels:

  • you can now use WSAD keys or the arrows to move and rotate the falling piece. The mouse only and 2 key schemes are always available so you can switch to the scheme you want at any time. Also, the tutorial and help texts were updated accordingly.
  • some levels have new colors and/or are bigger. This makes them more interesting IMHO.

Hope this will help people who are having difficulties with the mouse only input scheme.

Thanks

awesome! works perfectly for me.

Cool!

Thanks

Hello,

I just test your game and it was pretty fun. Good graphic, good concept, nice job.

I mostly play using the key control (wasd) and using the mouse only for knife and hammer.

Here are my suggestion :

  1. The tutorial at the begin might be a bit long. So if you can make it smaller it would be better. I like when I can get start with a game in 5-10 sec if possible (especially for small arcade game). I would suggest a simple list of control so the player just check it and can get start right away. Maybe simply put a legend on the side or a help button that pop-up the legend. Also, because I didn’t read the tutorial I didn’t knew how to switch between hand/hammer… The space bar work really fine but maybe you could also put button with the hand, hammer and knife on the side and we can click on it to select what component we use. With this you could also mark the component the player can’t use for this level with a big X for example so the player see rapidly what component he can or can’t use.

  2. When you have the hammer it’s too easy (no matter how the level look like). I always end up with a bunch of time ahead of me. (like 45 sec)

  3. The knife mostly feel like a pain in the ass (sorry). Comparing to the hammer the knife is really hard to use. Every game with a knife I finish like 10 sec before the timer max.

That’s all. In conclusion it’s a fun game but I don’t really get what is the final goal. (Is it to get the more point you can?)

Hi Gudradain,

thanks! :slight_smile:

[quote]The tutorial at the begin might be a bit long. So if you can make it smaller it would be better. I like when I can get start with a game in 5-10 sec if possible (especially for small arcade game). I would suggest a simple list of control so the player just check it and can get start right away. Maybe simply put a legend on the side or a help button that pop-up the legend.
[/quote]
Hmm, don’t really know. I’m not too sure the player would understand with only a list of controls. But I’ll try to summarize the tutorials.

[quote]The space bar work really fine but maybe you could also put button with the hand, hammer and knife on the side and we can click on it to select what component we use. With this you could also mark the component the player can’t use for this level with a big X for example so the player see rapidly what component he can or can’t use.
[/quote]
Good idea for all of that.

[quote]When you have the hammer it’s too easy (no matter how the level look like). I always end up with a bunch of time ahead of me. (like 45 sec)
[/quote]
Well, that’s not that easy for everybody. Many people find it really hard. Weird isn’t? Anyway, it might too easy now in this current version. What’s funny about this comment is that I just changed something today to make sure it’s not too easy: each block you brake or block you move, you lose 1 second. I’m wondering if I change it for 2 seconds? Is 1 second enough? This is in the version in development only.

[quote]The knife mostly feel like a pain in the ass (sorry). Comparing to the hammer the knife is really hard to use. Every game with a knife I finish like 10 sec before the timer max.
[/quote]
Yeah, I know it’s hard, but it’s a great challenge isn’t? :slight_smile: I don’t think it’s because the tool is hard to use, it’s because of the challenge. You can either move 2 blocks at a time, put them in the recycling bin or move them from the floor.

Final goal? The challenge. With the seconds penalty when you use the tools you’ll be forced to think what to do with the pieces.

Hey!

Version 0.50 is there. Here are the highlights:

  • each time you use a tool it costs you 2 seconds so be careful of what you do because it can quicky drains the time :slight_smile:
  • the orignal knife tool was resurected since each block you move has a time cost. Each block you throw in the recycling bin costs 3 seconds instead of 2.
  • the other knife is now called the double knife.
  • 6 new levels for a total of 23
  • almost all the levels were enlarged for more fun.
  • the 5 first levels are unlocked when the game is played for the first time. This means that you’re no longer required to play the tutorials.
  • some levels were rebuilt for the better.

Play, play, play and tell me what you think.

Thanks!

Hello,

here are the key highlights in version 0.51:

  • introduction of game modes: time mode (already exists), money mode and vs computer (not available yet)
  • money game mode: instead of playing against time you play against a limited budget. You have all the time you want to build your construction but each piece costs money. Each new piece stays at the top until you press S, down arrow or click DROP. The tutorial texts were adjusted to this new game mode.
  • difficulty level. You can now chose among 5 difficulty levels in level selection screen. The levels are novice, experienced, intermediate, advanced and expert. Each of these levels vary the initial time in time mode and the budget in money mode.
  • no more support for mouse input to move falling pieces. This is the result of too many people that weren’t comfortable with the mouse to move falling pieces.
  • VS computer in development. I still don’t know if I’ll continue it due to the level of development complexity this mode implies.

I really like this game and I think it has a lot of potential. I don’t think you really need money mode, time mode on its own is fine.

The tutorial/keys confused the hell out of me but once I got them it was a lot of fun. The game obviously requires both keyboard and mouse. You could maybe have rightclick be drop rather than a button.

The presentation is very polished.

I also felt slightly nauseous with the spinning background at the start, and the buttons do seem to vibrate.

Well done for coming up with such an original twist!

cheers,

josh