Hi Gudradain,
thanks!
[quote]The tutorial at the begin might be a bit long. So if you can make it smaller it would be better. I like when I can get start with a game in 5-10 sec if possible (especially for small arcade game). I would suggest a simple list of control so the player just check it and can get start right away. Maybe simply put a legend on the side or a help button that pop-up the legend.
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Hmm, don’t really know. I’m not too sure the player would understand with only a list of controls. But I’ll try to summarize the tutorials.
[quote]The space bar work really fine but maybe you could also put button with the hand, hammer and knife on the side and we can click on it to select what component we use. With this you could also mark the component the player can’t use for this level with a big X for example so the player see rapidly what component he can or can’t use.
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Good idea for all of that.
[quote]When you have the hammer it’s too easy (no matter how the level look like). I always end up with a bunch of time ahead of me. (like 45 sec)
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Well, that’s not that easy for everybody. Many people find it really hard. Weird isn’t? Anyway, it might too easy now in this current version. What’s funny about this comment is that I just changed something today to make sure it’s not too easy: each block you brake or block you move, you lose 1 second. I’m wondering if I change it for 2 seconds? Is 1 second enough? This is in the version in development only.
[quote]The knife mostly feel like a pain in the ass (sorry). Comparing to the hammer the knife is really hard to use. Every game with a knife I finish like 10 sec before the timer max.
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Yeah, I know it’s hard, but it’s a great challenge isn’t? I don’t think it’s because the tool is hard to use, it’s because of the challenge. You can either move 2 blocks at a time, put them in the recycling bin or move them from the floor.
Final goal? The challenge. With the seconds penalty when you use the tools you’ll be forced to think what to do with the pieces.