Hey guys, thanks for the comments.
[quote]I think your game is very original, colorfully executed, has tight game mechanics, and with a bit more polish can be a very good game.
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Thanks! You say more polish is needed. What do you mean exactly?
About the input issues that people are complaining I think I’ll have to think more about that. I understand that this can make the game too complex for some people. I think that Markus’s suggestion is a good one and everybody that replied to his post seemed to agree. But for keyboard input I’m wondering what’s the best combination? Arrow keys or WSAD? The arrows seem much more intuitive but on the other hand WSAD seem a more comfortable position.
[quote]Big visibile buttons representing all tools available in the level. Once clicked, the user simply clicks to use the active tool.
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Markus, do you mean that those buttons would always be shown and available to click? This would eliminate the space bar then.
[quote]2) Having to look at the small outline and try to figure out what piece you need to place where while under a time limit is a frustrating experience. Instead, consider moving the outline to be an actual outline on the game area. This will make it much more clear what you need to do.
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I never though this would be frustrating. I might consider moving the plan to the game area but it seems a lot of annoying work to do.
[quote]3) Random blocks that can’t be used in any positive way and have to be removed (ie the blue blocks on level 3) are annoying.
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Do you like challenges? It simply add a new type of challenge.
About the difficulty of levels I agree with that. It’s difficult to me to know what’s the correct level of difficulty. I’m able to complete the levels but maybe I’m just to used to it? I’ll change them with much more simple plans.