Thanks for the welcome. I don’t come here often, is more curiosity that makes me browse forums quite diferent from my activities, from time to time.
[quote] Well, apparantly most of the Xith3d users tend to do hobby games programming (*), so depend on those many free 3d models floating around on the Web. Probably
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well, floating around the web, is more all about md2,(if wespeak about animated character models) and usually not available for comercial projects… Static models…well, yes, 3ds is perhaps the more extended, sadly. As OBJ is much better. In 3d softwares, almost all open and export an OBJ.
[quote] most are in some Max or Maja format, also
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In *.max (3ds max native. As 3ds does not retain most important information) or *.ma or *.mb (maya ascii and binary) are quite very hard to find, in inet, and more for free. When are in those formats, usually is for sell, and curiously way more expensive than a lwo , dxf or 3ds. Turbosquid is an example of this. In turbosquid, though, make a search there, with maximum cost “'0” , heh, TONS of models, mostly static, none rigged and bones, but tons of objects, for free! Go and try…unless they changed the policy…
but…if no readme is included in zip, with permission of allowed use , you can always have problems with the original author…
[quote] Lightwave I saw a lot. It looks like the .3DS format
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Oh, I see…if you mean just static objects, not rigged and animated with bones characters, then usually is the old formats. people call 3ds a Max format. Well, I’d call it a 3d Studio 4 msdos version (I used it in 1996)
I mean, if what you want is just convert static objects for a ship, building, weapon…There are already plenty of free converters out there, no need to support all static formats :
this other converter is quite nice too, not crippled demo .Is full. Only your ethics, say the author, would make you pay the twenty dollars after 30 days 
http://www.micromouse.ca/fileformats.html
- LithUnwrap, is free and also uv maps.(it is the old version of Ultimate Unwrap)
- Many of the free modelling packages already support this formats, so you can ocnvert with them
-this is one of the best converter available for cheap $… :
http://www.meshbox.com/
-But if you are going to buy something, I’d advice Ultimate unwrap. 35$, and also is the best uv mapper in the world surface. It does support animation for x format, md2, animated export, lwo,dxf,OBJ, 3ds, lots of games formats, quake mdl, md2, md3 (only import static objects) , quake1,2,3 BSP, Halflife BSP… etc.
-speaking about that, a free uv mapper here:
www.uvmapper.com Search there the classic or beta version. Is free, open and export OBJs as well as a bitmap uv template (texture with wires painted)
-Besides Wings3d you have an excellent free modeller (again, ethically for non comercial, not crippled) called Metasequoia. Is VERY good. Also can be used to convert : cob, x , dxf export. Imports 3ds, lwo, obj , etc. Has functional uv mapping, and even allows a bit of basic 3d paint :
remember to download the 2.1a ‘LE’ version
http://www21.ocn.ne.jp/~mizno/main_e.html
and here, is a jewel…
While maybe the best convertors are there are comercial : Ultimate Unwrap, Milkshape, MeshBox, and of course Deep Exploration (300$, but Okino Polytrans is even more expensive) this one simply rocks as a converter. Still, most of what it does can be done with the uv mapper Ultimate Unwrap.
Well, the jewel is a download of an old version of Exploration, which was free, able to use. This guy has a download in his page and seem to be “correct” to use it. Support lots of formats, and conversions are made with ease :
http://www.dsmith.gmaxsupport.com/Essential_Tools.htm
search in page for “3d Explorer” and download it quick! 
free models :
http://www.3dmodelz.com/Free/downloads/downloads.php
Indeed, what lacks is converters of animated and boned formats. usually Ultimate Unwrap and Milkshape the only cheap way. Being imho Ultimate Unwrap better.
[quote]seems to be very popular probably because it can do all the things the other “older” formats can, plus animation. On Turbosquid for example many artists transform their models to the .3DS format, even if they used another modeler to create it (and many forget to tell the converter to do hierarchy export, and so the resulting .3DS files are flat and you can’t do any nice TransformGroup-tree transformation).
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many softwares don’t even support hierarchy export in 3ds…for that is way better directx7 , or 8. (*.x)
[quote]Does the X-format support multi-texturing? Well,
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just two levels, if I remember well.
[quote]there’s some natural hesitation when I hear the word Microsoft, SCO, … 
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Well, don’t thing I’m fan of it…
Is just that the format suit my needs…Indeed I play sometimes Age Of Empires, and was distributed by Microsoft…But for example, I much prefer Mandrake Linux than ms windows, is just that get forced also to use Windows…
[quote] Also I think it wouldn’t be trivial to do a X to Xith3d loader from scratch…
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No, that for sure…nor any other bones and weights format…
But imho is the most universal of those and still can be used for static objects.
But yep, surely and if is for playing with a virtual machine or browser (the 3d animation, I mean) I suppose it’d better be light in hardware demand…weights are a bit more heavier than simple bones…
Md2 for this is better, but always that the count of triangles don’t go very highe, neither the frame number. And you’d better use md2’s linear interpolation to avoid a mesh per frame…just the keyframes.
Md2 is quite universal, and some packages export it by plugins.
In the cheap way, with OBJ and md2, you should be covered.
I for example, can export md2 with Ultimate Unwrap, Character Fx (an outstanding animation tool for 15$, bones and weights, exports dx8 format, md2, separated 3ds or obj frames, etc. With Lua you can make your format, too ) , or Milkshape. A Max user could use Max Qtip free plugin.
Yep, definitely. You have it covered for now with obj and md2. maybe you will look into *.x in the future, but is way more complex.
[quote]Wings3d I love because it’s so intuitive that even a non-artist like me managed to create a sphere.
Also it reads and writes my tested 3DS model files so far.
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Is probably the best free modeller out there. But you may like Metasequoia LE too. Anyway, Wings is totally free, open source, Metasequoia is not…somehow.
[quote]Unfortunately no textures, no animations. 
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Animations? Blender…Or Art Of Illussion…
[quote]So I thought well let’s try Blender. Its rendered output looks lovely (the screenshots on its W3 site), however when I tried one 3DS import plugin (Python, has been on an external, dark, W3 site) it failed miserably. 
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there are several plugins for 3ds import export…
soon they will be included in an import -export dialog in Blender.
scripts for export import here…
http://www.elysiun.com/forum/viewforum.php?f=5&topicdays=0&start=0
for example, an updated 2.32 obj import export script.
http://www.elysiun.com/forum/viewtopic.php?t=21310&start=15
remember you need surely for Blender 2.28c, 2.30, 2.31, and 2.32, if I remember well, Python 2.2.3 installed
2.32 is the more advanced, I recommend it.
This guy is making a huge effort on getting done lots of import export plugins. basicly has a working md2 export import for Blender, but is not complete, though maybe usable.
http://bane.servebeer.com/programming/blender/index.html
A 3ds one, but has more serious issues, or maybe fixed already, etc…
For OBJ, I suggest better the other link I gave above . That is, the obj_io_modif232b.py script.
here, another guy with other converter plugins for blender. They’re said to be good. And lots of formats(take care, this is only for 2.28!!! ):
http://ourworld.compuserve.com/homepages/scorpius/blender_suites.htm
one nendo plugin from this guy…take note…Wings support also nendo format…
http://www.redrival.com/scorpius/io.zip
there’s even an exporter for doom format, md5. And that one has bones and weights…used now by neoengine, a very good free 3d engine. (c++ based I think)
And a dx 8 in the works, the static export already works…oh, i laready said that…
btw…I must emphasize that things like the blender io suite, and others, are gonna be inserted in Blender menus for one of next Blender versions…most logical…
at last, a list of formats specs :
http://www.dcs.ed.ac.uk/home/mxr/gfx/3d-hi.html
[quote]Which 3DS and OBJ plugin do you use? Do they run with the current Blender version? (v2.32) ?
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I plainly can’t stand 3ds, so I don’t know 
But OBJ, with OBJ_iomodified python script.
My guess would be…try Bob_holocomb one (no material export) or…the Scorpius IO suite… there’s also a 3dsconverter.blend…it’d be just open that file…
First of using a plugin, check the plugin is for your blender version (if not, have several blenders installed) and of course, the correct python version for the correct blender…
2.28 till 2.32, is for sure: python 2.2.3.
and configure the stuff in Blender. Tell it in preference where is located your python folder. Quite easy.