I never “switched my meaning” of graphics – my point has always been the same since the first rely in this thread:
[quote]I agree with kappa - hiccups and windowed mode break immersion.
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A game doesn’t need fancy graphics to be immersive, but if the graphics or art style doesn’t stand up to the player’s expectations, then the immersion is broken and the effect is lost.
For example: Among the Dead. Creepy as hell, looks totally immersive. Now say the same game was made in the 90s on the N64, albeit with poorer resolution, lighting, animations, sounds etc. It would have been just as scary in the 90s, but if today’s audience were to play it, it would feel “flat” because it doesn’t meet their audio/visual expectations.
The same has happened in film. Visual effects have advanced, and so too has the audience’s expectation. I recently tried watching The Mummy, which was great and terrifying upon its release, but now the VFX look cheesy and laughable.
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Heavy texture compression, poor depth (like in Duke Nukem 3D; not a bug, but a rendering trick), aliasing (e.g. in geometry or shadows), and 30 FPS are not bugs or glitches, and they were all commonplace if you were alive in the 1990s. Today, though, most users have higher graphical expectations than they used to, which is why you can’t get away with these graphical issues without the risk of “losing immersion.”
[quote]I don’t want to bicker or get off topic more than we already have, but the conclusion of the above paragraph is that Java2D is a perfectly fine option for plenty of games.
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Let’s just agree to disagree… :