Idea to decrease download sizes for users

Cas that sounds like a great idea and I might use it myself if it’s legal, is it? What about molebox? is it like a self executing winzip with encryption?

I have no opinion on the legality.

In fact, I didn’t even hear you ask :wink:

Molebox is genius and it’d be very difficult to argue the legality one way or the other :slight_smile: One thing Molebox does do is prevent the embedded JVM from having any effect on anything else in the system which would satisfy the spirit of the license…

Cas :slight_smile:

[quote=“princec,post:20,topic:24350”]
Huh? That 15 MB will be downloaded in less than a minute. It takes me longer to decide what to have for lunch.

But I’ll agree in principal that the Mac market is a great target. It is generally under-served by game companies and it has the JRE (w. WebStart) pre-installed. It’s also a pretty sweet platform. There have been problems with the speed on Java2D on the Mac platform, but it has improved significantly (still has a way to go), and with LWJGL the Java2D speed isn’t an issue.

If Sun could actually get a deal with MS to bundle Java again and manage it through Windows update that would just be sweet. Essentially the Mac market is already doing that.

Include a good, auto-updating JRE with windows would be the ultimate solution.
No matter how small you can make the JRE distro, it will always be a big step to take for the users to install anything so I think making it 50% smaller would not make that much of a difference.
And if you’re talking about small, internet distributed games, they are often played by people at work and many people don’t even have privileges to install a JRE on their work PC. I’m guessing even if they have the privileges to install it, chances are that they won’t because they just want to play a game for a minute and not install things with the chance of having to reboot, because that’s just too intrusive.