Can’t tell if you’re being sarcastic Jev, but good luck to you either way
Games with really, really simple gameplay, like those “catch all the falling stuff” “games” or snake or such…
Snake in a hour? Huh, that would actually be something of a challenge. Easy graphics, but the logic would be the biggest issue. Although, now that I think of it, it really wouldn’t be that hard.
There is a one hour competition already out there, it seems to be pretty popular. I can’t remember what it’s called though.
Edit:
http://0hgame.eu/
I personally like the space-constraint variety of contests more than the time-constraint ones, like J4K and JS1K (insane I say), both force the creativity of the developer in different ways, the limited-space version requires the game to be distilled down to it’s pure essence enough to fit in the size limit, just like the limited-time competition, but gives the developer plenty of time to do so and create a more polished (in that J4K version of polish) game. They also promote that specific brand of ‘cleverness’ I am admittedly fond of. (I guess the time limited comps promote workflow cleverness instead, but I digress)
Of course both start to become fairly ridiculous and impractical at extreme constraint levels.
Alright. I’m typing up the contest post right now. I figure since I want to compete in this we will judge the games by who has the most appreciation on their game’s post. Anyways read more on that in the contest thread. I figure the boilerplate code should be just a basic slick2D thing but if you guys want pure java i can quickly write a basic boilerplate engine. So what should I do?
Let people use their own code. Not many people here actually use Slick2D (that I know of), and I know I would much prefer to use my own framework because I know how it works.
You posted this too fast. Agree.
Alrighty. Done digity deal!
I feel really weird saying that
Alright the contest post is now up. Contest will start shortly. http://www.java-gaming.org/topics/competition-1-hour-game-jam/32412/view.html
Whoa whoa, slow your roll. You need to attract more attention first and let people know what you’re doing if you actually want to go through with this.
Wait. Some. Time.
Promote first.
How long do you think I should promote?
Until you have enough participants.
A few days at the least. And you have to realize many people aren’t going to take place in it simply because it isn’t a big well known competition.
Like say how many? 10-20?
Im confused. Are we no longer doing this? In that sketchy chat room it seemed like we were going to in about 3 hours? There was a countdown and such
Ya we have a competition thread. Check the general discussion board
Are the games going to be hosted somewhere?
Here actually! We just finished the jam ~6 minutes ago!