I need ideas...

[quote]Really it enables to you to do it, and avoid wasting your time in the basis. Waste your time in repeating one and another time the same things. You can do with little verbosity and, for newbies, little knowledge of 3D programming decent environments.
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ok, this just seems extremly difficult for me to design but it would be inded a very nice program, a decent studio (WYSIWYG) in addition will help a lot

I agree with you. This is the key for its success.

[quote=a6767]You don’t need programming in OpenGL, nor Java. You only need to declare your environment.
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But you still need to learn the correct XML markup; which tags to use, where and why. I don’t see this as being that different to having to learn an api for use with Java.

Why should I use your plugin instead of Unity, that is free and has an easy to use editor?

You avoid doing an entire application in OpenGL. Do an OpenGL app is not the easiest thing in the world. At the fact, there are many people who would desire to do casual games by example, they know some javascript programming and no more. Or there are many Java programmers that must go from zero to make an 3D program with all the bugs, tutorials ,etc that it brings. I think there is a big difference between learning 20 or 25 labels and make an OpenGL application.

a) I begun with this project great time ago. Unity didn’t exist
b) I want to make many things with this, but I want an open format too which many people could use for many things that, in this moment nor you nor I can imagine. Till I where know, Unity is propietary format. My format will be not closed.
c) Unity can make similar things. But, for example, you only can program in C# and js at the client side. There are many people which doesn’t know NET programming. NET is propietary , Java is not
d) For example, database access in Unity is by C# programming. Here is declarative and you don’t need Java to bind databases to your program. You only need something like

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And no more

The main problem is: How to build an enterprise and make it grow while maintaining the most open all the products? That is: Not being Unity.

The MS implementation of .NET is proprietry, but its also free and that’s what matters. Unity is also free for non-commercial use, and have a no-fees royalty based license for first time developers (so you only pay if you make money).

You’ve mentioned someone could use just notepad for building an application, but no real developer uses notepad. For real development you need tools which exist for .NET, Unity, JavaScript, Java and many others. You don’t need those tools to write for those platforms/languages, but it’d be silly not to use them. Personally a lack of good IDE support is commonly what puts me of trying many niche languages.

I still think your overestimating how easy your system is. Sure it’ll be easier then building it all yourself from the ground up, but there are lots of libraries that already exist for making 3D, video, database interaction and scripting easier.

IMHO I think you should make it closed source and free for non-commercial use, but also offer two more licenses for paid-use (one with and one without source). You should also get some developers involved to build some large full examples for you, like complete games.

But you also need a site, tutorials, online examples and an IDE (for which I’d recommend building it as an Eclipse plugin). It’s this stuff that really makes the difference between good and bad libraries/frameworks.

Above I’ve said in many messages that this is the key. So, I agree with you.

Yes. I am thinking about that, and I think is the only way to evolve. It cannot be so free

I’m in this point. But the IDE (a good one) is not an easy task

I always was confused how Java in its early age (and still) had such a slow and not comfortable graphics API and let Flash to become what it has became. All professional gfx stuffs works with pixel array.

was just browsing and happened to stumble on to your game. time well spent :slight_smile:

thanx. nice to hear :smiley: